
探迷赛 Unknown Event
发布日期: 2023-02-15
卡牌数量: 449 张
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The Mystery Raceway
地
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UNK · RZ11c
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Would You Have Done the Same?
瞬间
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{B}
UNK · UB11a
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Where We're Going...
瞬间
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{U}
UNK · UU11
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Peel Out
瞬间
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{1}{G}
UNK · CG12
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Now THIS Is Aether Racing
瞬间
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{1}{R}
UNK · CR12a
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Chic // Ago
瞬间
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{1}{U}
UNK · CU12
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Davvol's Birthdaymobile
神器~载具
· 4/4
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{2}{B}
UNK · RB13a
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Fast // Furious
瞬间
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{1}{R}
UNK · CR15a
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Game Knights Live
时空~万智大展
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UNK · PLA039
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Ghirapur Grand Prix
时空~阿维什卡
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UNK · PLA040
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New Player's Journey
时空~基石
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UNK · PLA041
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Sorin's Remastered Manor
时空~依尼翠
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UNK · PLA042
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That's Enough Slices
噫象
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UNK · PLA043
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The Command Zone
时空~万智大展
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UNK · PLA044
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The Pro Tour
时空~万智大展
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UNK · PLA045
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Year-End Review
异象
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UNK · PLA046
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探迷法师
The Unknown Wizard
传奇生物~人类/法术师
· 6/6
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{2}{W}{U}{B}{R}{G}
UNK · MZ01
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填旋惧影
Fear of Going 0-2 Drop
结界生物~梦魇
· 0/2
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{1}{R}
UNK · CR02
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见明先知
Seer of the Bright Side
生物~人类/杀手
· 4/4
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{1}{B}
UNK · RB02
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混沌护卫
The Chaos Keeper
传奇生物~元素
· 1/1
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{U}{R}
UNK · RZ02c
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多人挑剔客
The Multiplayer Nitpickers
传奇生物~人类/法术师
· 4/3
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{W}{U}{B}
UNK · RZ02d
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天堂之鸟
The Paradise Bird
传奇生物~鸟
· 1/1
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{2}{G}
UNK · RG03f
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飚速威利
The Wiley Speedster
传奇生物~人类/神器师
· 3/2
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{3}{R}
UNK · RR03
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隐秘蓝法师
The Covert Blue Mage
传奇生物~人类/浪客
· 1/1
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{2}{U}
UNK · RU03c
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万智牌设计的第二阶段
Second Stage of Magic Design
结界
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{2}{U}
UNK · RU03d
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衍生客
The Tokenator
传奇生物~人类/参谋
· 2/4
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{2}{W}
UNK · RW03g
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万智牌设计的第六阶段
Sixth Stage of Magic Design
结界
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{1}{W}{W}
UNK · RW03h
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咖啡因奔越者
The Caffeinated Runner
传奇生物~元素/玩家
· 3/2
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{1}{R}{W}
UNK · RZ03d
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每周公主
The Weekly Princess
传奇生物~人类/贵族
· 3/3
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{1}{R}{G}
UNK · RZ03e
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研磨奔越者
The Milling Runner
传奇生物~猫/玩家
· 1/2
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{U/B}{U/B}{U/B}
UNK · RZ03f
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第五别号
The Fifth Alias
传奇生物~变形兽
· 5/5
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{2}{U}{R}{W}
UNK · RZ03g
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求是者
The Actualizer
传奇生物~人类/法术师
· 3/3
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{1}{B}{R}
UNK · RZ03h
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无套惧影
Fear of Unsleeved Decks
结界生物~梦魇
· 4/4
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{3}{G}
UNK · CG04
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黏糊奔越者
The Gunky Runner
传奇生物~蛞蝓/玩家
· 5/5
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{5}{B}
UNK · RB04
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至少是个干热天
At Least It's a Dry Heat
瞬间
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{3}{R}
UNK · RR04c
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盘旋奔越者
The Wheeling Runner
传奇生物~碎裂/玩家
· 3/4
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{3}{R}
UNK · RR04d
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可怖鸟群
The Fearsome Flock
传奇生物~鸟
· 2/3
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{3}{U}
UNK · RU04c
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巴士奔越者
The Bus Runner
传奇生物~人类/玩家
· 3/4
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{1}{B}{G}{U}
UNK · RZ04m
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神威搭档
The Majestic Duo
传奇生物~人类/法术师
· 2/2
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{2}{G}{U}
UNK · RZ04n
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万智牌设计的第五阶段
Fifth Stage of Magic Design
结界
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{2}{R}{G}
UNK · RZ04o
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Start your engines!
{T}: Add {C}.
Max Speed — {W}{U}{B}{R}{G}, {T}: Mill seven cards. Choose a playtest card from among them. You may cast it without paying its mana cost. If Team Cloudspire won the race, copy it and you may choose new targets for the copy. If Team Speed Demons won the race, each opponent loses life equal to its mana value.
The Mystery Raceway can be your commander.
Prize Card for the Unknown events at MagicCon Chicago, February 21-23, 2025

{B}
Cast this spell only if you control a creature.
Destroy target creature. That creature's controller may create an Arrest token attacked to a creature you control. (It's a copy of the card Arrest)

{U}
Put a flying counter on target creature or Vehicle.
Draw a card.

{1}{G}
Prevent all combat damage that would be dealt this turn. Create a colorless artifact token named Banana with "{T}, Sacrifice this token: Add {R} or {G}. You gain 2 life."

{1}{R}
Team Cloudsprire — This spell deals 3 damage to any target.
Team Speed Demons — Exile the top two cards of your library. You may play those cards until your next end step.

{1}{U}
Put a +1/+1 counter on target creature. It gains hexproof until end of turn. If it's sophisticated, draw a card. (A creature is sophisticated if its name contains fifteen or more letters.)
Fuse (You may cast one or both halves of this card from your hand.)
{3}{U}
将目标生物置于其拥有者的牌库顶。
融咒(你可以从你手上单独施放此牌任一边或一同施放两边。)

{2}{B}
This spell costs {2} less to cast if an Elf died this turn or a Soldier entered this turn.
Whenever this Vehicle enters or attacks, target opponent creates a Carnival of Souls token.
Crew 2
"You did remember!"
—Davvol, Evincar of Rath

{1}{R}
Target creature gains haste until end of turn. It can't be blocked this turn except by Vehicles or by creatures with haste.
Fuse (You may cast one or both halves of this card from your hand.)
{2}{R}
目标生物得+3/+0直到回合结束。
融咒(你可以从你手上单独施放此牌任一边或一同施放两边。)

Whenever a player casts their commander or attacks with their commander, they may say "Only one may stand." If they do, that commander becomes a Knight in addition to its other types until a player planeswalks away from Game Knights Live.
Knights you control have double strike and trample.
Whenever chaos ensues, commanders you control can't be blocked this turn and gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.

When you planeswalk here, all players start their engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
At the beginning of your end step, put X +1/+1 counters on target creature you control, where X is your speed.
When you planeswalk away from Ghirapur Grand Prix, each player with the highest speed among players creates three Treasure tokens.

When you planeswalk here, each player may search their library for a basic land card, put it into their hand, then shuffle.
Whenever you play a card from Foundations or a core set (including Alpha!), draw a card.
Whenever chaos ensues, you gain life equal to the number of years you've played Magic, rounded up. Then planeswalk.

When you planeswalk here and at the beginning your upkeep, put a spooky counter on target creature you control.
Spooky creatures you control have +1/+1 and menace. (A creature is spooky if it has a spooky counter or it could be a horror movie monster.)
A Murder at Markov Manor - Whenever chaos ensues, target spooky creature you control bites target opponent or creature an opponent controls. (The creature deals damage equal to its power to the creature your opponent controls. You gain that much life.)

When you encounter this phenome-nom, each player creates a Pizza token. If that player has the least life or is tied for the least life, they create two Pizza tokens instead. Then planeswalk away from this phenome-nom. (A Pizza token is a Food artifact with "{2}, {T}, Sacrifice this token: You gain 6 life.")

When you planeswalk here, each player who controls their commander draws a card. Other players may put their commander from the command zone onto the battlefield.
If an ability of your commander would trigger during your turn, that ability triggers an additional time.
Whenever chaos ensues, the number of times each commander has been cast from the command zone becomes 0. (This resets commander tax.)

Draft—When you planeswalk here, each player opens a booster pack, drafts a card, and exiles it face down. Each player may play the card they drafted for as long as it remains exiled. Players may spend any type of mana to cast spells this way.
Standard—Whenever chaos ensues, each player draws cards equal to the number of differently named Standard-legal cards they control. (Basic lands count. Tokens don't.)

Each player may choose a nontoken creature they own on the battlefield, reveal a creature card from their hand, or choose a creature card in their graveyard. Those cards become promoted to commander. Each player may put their new commander into the com- mand zone. Then planeswalk away from this phenom- enon. (All original commanders are still commanders.)

{2}{W}{U}{B}{R}{G}
威仪~只要探迷法师在统帅区中或战场上,你施放的其他测试牌便减少{1}来施放。
每当探迷法师进战场或攻击时,检视你牌库顶的十张牌。你可以将其中一张传奇测试牌放进战场。将其余的牌以随机顺序置于牌库底。
2024年10月25-27日万智大展维加斯站探迷赛奖励牌

{1}{R}
每当你施放非生物咒语时,此生物向每位对手各造成1点伤害。
只要你于正进行的赛事中正好输过一局,此生物便得+2/+0。(例如,如果你的战绩为0-1,则该生物得+2/+0)

{1}{B}
此生物进场时上面有两个囚笼指示物。
只要此生物上有囚笼指示物,它便不能进行攻击或阻挡。
在你的维持开始时,从此生物上移去一个囚笼指示物。当以此法移去最后一个囚笼指示物时,消灭目标由对手操控的生物。

{U}{R}
选择一包密封的万智牌补充包。混沌护卫进场时下面有一包该补充包。(由你每次提供一个新补充包。)
每当混沌护卫对任一牌手造成战斗伤害时,展示其中的牌并将其中一张置于你手上。(在此异能首度结算前,请勿开启该补充包。)

{W}{U}{B}
由你操控且计算「牌手」或「对手」数量之效应视作多出一位牌手。(举例来说,对于繁影异能而言,你额外派出一个衍生物但不会攻击任何人;对于觉醒梦魇布蕾德而言,你会额外抓一张牌。)

{2}{G}
飞行
由你操控的其他鸟得+1/+1。
{G},{T}:派出一个天堂鸟衍生物。
如果天堂之鸟是你的指挥官,则你的套牌中可以加入任意标识色的牌。

{3}{R}
在你回合的战斗开始时,选择一项~
•直到回合结束,目标生物得+1/+0且获得敏捷异能。
•飚速威利对任意一个目标造成1点伤害。
•派出一个珍宝衍生物。

{2}{U}
如果隐秘蓝法师是你的指挥官,则你的起始套牌可以包含任意数量的牌,不受套牌数量上限的限制。(举例来说,你的套牌可以有120张牌。)
当隐秘蓝法师进场时,派出一个无色,名称为隐秘墨镜的衍生武具神器。它具有「佩带此武具的生物不能被阻挡」与「佩带{2}{W/U}」。

{2}{U}
每当你施放具任一关键字或异能提示的咒语时,若它与由你操控的永久物或你坟墓场中的牌不具有共通的关键字或异能提示,则抓一张牌。(关键字和异能提示包括有飞行、返照和地落等。)

{2}{W}
每当衍生客攻击时,你得到两个衍生物指示物。然后派出一个衍生生物,其颜色和生物类别由你选择。其力量和防御力为任意组合,且总和须等同于你具有的衍生物指示物数量。(举例来说,如果你有四个衍生物指示物,则它可以是0/4,1/3,2/2,3/1,或者,如果你非要这样的话,4/0也行。)

{1}{W}{W}
所有生物都是传奇。
版本符号为黑色或银色的生物得+1/+1。
版本符号不为黑色或银色的生物得+2/+2。

{1}{R}{W}
每当咖啡因奔越者进场或攻击时,派出一个食品衍生物。
牺牲一个食品:目标生物获得敏捷异能直到回合结束。本回合中,每当它下一次成为横置时,将之重置。
预备跑(你可将两个具有预备跑异能的生物共同用作指挥官。)

{1}{R}{G}
如果当前既非白昼也非黑夜,则于每周公主进场时成为白昼。(如果某牌手于其回合中施放过咒语,则下回合成为黑夜;若施放过2个或更多咒语,则成为白昼。)
每当黑夜成为白昼时,在每周公主上放置一个+1/+1指示物。然后如果其上面有七个或更多+1/+1指示物,则其向每位对手各造成等同于其力量的伤害。
当每周公主离开战场时,当前不再是白昼或黑夜。(不再追踪它。相信我们,这样才好。)

{U/B}{U/B}{U/B}
海岛行者,沼泽行者(如果防御牌手操控海岛或沼泽,则此生物不能被阻挡)
每当研磨奔越者对任一牌手造成战斗伤害时,目标牌手磨三张牌。
预备跑(你可将两个具有准备出发异能的生物共同用作指挥官。)

{2}{U}{R}{W}
在游戏开始前,若第五别号是你的指挥官或在你的套牌中,则将你套牌中的五张非地牌私下列入一张清单。(可别忘了这件事!)
于你抓一张在你清单上的牌时,你可以展示该牌,证明它在清单上,并大声说出其名称。若你如此作,则施放该牌且不需支付其法术力费用。

{1}{B}{R}
在你的第一个行动阶段开始时,念出你手牌中一张牌的名称、法术力费用、类别栏、力量和防御力,但要对其中一项说谎。每位对手同时猜说错的是哪一项。然后展示该牌。每位猜错的对手各失去3点生命。你可以弃掉该牌并抓一张牌。(他们在此异能结算时不能查资料或请求帮助。真是好心机。)

{3}{G}
只要你不是套上牌套地进行游戏,无套惧影便得+1/+1且具有践踏异能。(不,你不能先套上牌套然后再把它拿掉。)

{5}{B}
萎仪~当黏糊奔越者进战场和它是你指挥官的游戏第一个维持开始时,将三张黏液牌洗入每位对手的牌库。(黏液是无色法术牌,没有法术力费用,且具有循环{4}。)
每当任一对手失去生命时,其将等量的黏液牌洗入其牌库。
预备跑(你可将两个具有预备跑异能的生物共同用作指挥官。)

{3}{R}
至少是个干热天对目标生物造成1000000点伤害。此伤害不能被防止、转移、使牌手受到伤害(抱歉了,填充娃娃),也不能与由东海岸来源造成的伤害相比较。

{3}{R}
你可以用任意种类的法术力来施放不在你起始套牌中的牌。
每当盘旋奔越者对任一牌手造成战斗伤害时,你可以弃掉你的手牌。若你如此作,则随机选择四张在特选赛制中合法的牌。将这些牌加入你的手上。(卡查网站上的「随机卡牌」功能可能会有所帮助。)
预备跑(你可将两个具有预备跑异能的生物共同用作指挥官。)

{3}{U}
飞行,转瞬升级{2}{U}({2}{U}:在其上放置一个等级指示物。升级的时机视同法术。它不能被响应。)
等级1-3
3/3
飞行
每当可怖鸟群对任一牌手造成战斗伤害时,获得目标由该牌手操控的非生物神器之操控权。它成为珍宝。
等级4+
3/4
飞行
你可以将由对手操控的神器视同由你操控地起动其异能。
由2024年万智大展阿姆斯特丹站牌手设计

{1}{B}{G}{U}
当巴士奔越者进场时,派出一个4/4,具搭载2的沙漠/载具衍生神器地。在其上放置八个时刻指示物。它具有「{T}:加{C}」与「每当此衍生物或一个由你操控的玩家成为横置时,从此衍生物上移去一个时刻指示物。然后若其上没有时刻指示物,则每位对手各失去1点生命,你获得1点生命,且在此衍生物上放置八个时刻指示物。」
预备跑(你可将两个具有预备跑异能的生物共同用作指挥官。)

{2}{G}{U}
当神威搭档进战场时,若你未操控另一个名称为神威搭档的永久物,则派出一个为其复制品的衍生物,但它不是传奇,且具有「每当此生物对任一牌手造成战斗伤害时,抓一张牌并诚心祝其好运」且失去所有其他异能。
每当此生物对任一牌手造成战斗伤害时,你和该牌手各可以将一张永久物牌从你手上放进战场。与该牌手击掌。

{2}{R}{G}
此结界进场时上面有三个共振指示物。
每当你施放咒语时,你可以从此结界上移去一个共振指示物。若你如此作,则向游戏外的某人询问该咒语之名称是否听起来像一部非万智牌主题电影的片名。当其回答是时,选择一项~
•在目标生物上放置两个+1/+1指示物。
•此结界对目标生物造成2点伤害。
当此结界上没有指示物时,将它牺牲。