
多明纳里亚:众志成城小游戏 Dominaria United Minigames
发布日期: 2022-09-09
卡牌数量: 3 张

1 player | 1 pack | 5 minutes
OBJECTIVE:
In ancient Dominaria, Urza and Serra would play *Dominarioes* to pass the time. Connect all cards in the *most condensed way possible.*
GET READY:
Open a pack, remove all basic lands, ads, and tokens.
LET'S PLAY:
Place a card face up to start the game. That card is now in play. Continue to place cards that connect to another card in play (see diagram on the back of this card).
TO WIN:
The game ends when all cards that can be connected have been placed. Determine how many cards long and wide the board is, then add whichever number is higher to the number of unplaced cards to get your rank. 5 or lower is Planeswalker (the best!), 6 is Wizard, and 7+ is Goblin!

Cards connect as follows:
TOPS TO TOPS
Match the starting letter of any word in the name.
RIGHTS TO RIGHTS
Match mana value (formerly CMC).
LEFTS TO LEFTS
Match a card type.
BOTTOMS TO BOTTOMS:
Match color.
Note: matching lefts or rights will require rotating the card being placed 180°.

2 players | 2 packs. 10 minutes | Basic Lands
OBJECTIVE:
Play a quick game of Magic using only the cards in a single pack. You may also know this game as Pack Wars!
GET READY:
Each player opens a pack and sets aside any cards without Magic card backs, trying not to look at the rest of the cards. Then they add three of each basic land (Plains, Island, Swamp, Mountain, and Forest) to their pack and shuffle. This becomes the player's deck.
LET'S PLAY:
Randomly determine who goes first, then play a game of Magic! There are many variants of Mini-Master. The following are modified rules you can add to your game:

If you have two or more copies of any basic land, you can tap other lands as though they were lands of that type. This can help you pay costs with lots of mana symbols in them.
After the first game, add another pack to your deck, look at the contents, then cut cards until you have 30. Do this again for game three!
Not feeling your deck? Replace the whole thing with a new pack between games!
TO WIN:
The first player to win two games wins the match.

2-4 players | 2 packs | 5 minutes
OBJECTIVE:
Order your cards without communicating in this game that puts your telepathy to the test.
GET READY:
Open two booster packs and remove all cards without _Magic_ backs. Shuffle the rest of the cards together and deal them out as evenly as possible to each player. One player then discards a land to begin a central discard pile.
LET'S PLAY:
**Lands** ➧ **Other Colorless Cards** ➧ {w} ➧ {u} ➧ {b} ➧ {r} ➧ {g}
Within each category, order cards by numerically ascending mana value.
A card of the same color and cost can be played on another card of the same color and cost.

A multicolored card counts as any one of its colors.
There is no turn order. If someone has a card to play in the above sequence, they may play it at any time.
If at any point a player notices the sequence has been broken by a card in their hand, they say "restart" and reveal the card that should have come next in the sequence. Restart the game by shuffling all cards together and dealing them out again. Use your knowledge of _Magic_ and the cards revealed between restarts to successfully complete the sequence.
TO WIN:
The game is over when all cards have been discarded in the correct order. Keep track of the number of restarts—one or fewer is a victory!