The Brothers' War Minigames
MBRO

兄弟之战小游戏 The Brothers' War Minigames

发布日期: 2022-11-18

卡牌数量: 3 张

找到卡牌 3 张
Mishra's Manufactory // Mishra's Manufactory (cont'd)
Mishra's Manufactory // Mishra's Manufactory (cont'd)
MBRO · 1
Urza's Blueprints (minigame) // Urza's Blueprints (cont'd)
Urza's Blueprints (minigame) // Urza's Blueprints (cont'd)
MBRO · 2
Look at Us, We're R&D // Look at Us, We're R&D (cont'd)
Look at Us, We're R&D // Look at Us, We're R&D (cont'd)
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Mishra's Manufactory // Mishra's Manufactory (cont'd)
Mishra's Manufactory

2-4 players | 2-4 packs | 10 min

OBJECTIVE:

Take on the role of one of Mishra's assembly workers and assemble the best invention from the mishmash of parts streaming down the conveyor belt. Strategically collect cards based on their color to win.

GET READY:

Open one booster for each player, remove all cards without _Magic_ card backs, and shuffle the rest together. Reveal four cards in a row stretching from the deck. These form the *conveyor belt*. The two cards closest to the deck are at the *back of the line* and the other two cards are at the *front*. Randomly determine who goes first.

LET'S PLAY:

On their turn, each player drafts one card from the conveyor belt. The two cards at the front of the line are free, but a player must discard a card they've already collected to draft a card from the back of the

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Mishra's Manufactory // Mishra's Manufactory (cont'd)
Mishra's Manufactory (cont'd)

line. Cards then slide forward to fill in the gap, and a card from the deck is added to the back of the line. Drafted cards are kept face up in front of each player, grouped by color (including colorless.) Play then passes clockwise.

Lands are wild (they count as any color, including colorless), and a multicolored card can be any of its colors. When you draft a wild or multicolored card, declare its color and place it in the corresponding group.

TO WIN:

The game ends when all cards have been collected. For each color, the player with the largest group of cards of that color gets *3 points*, and the player with the second largest group gets *2 points*. The card with the highest mana value breaks ties. If there is still a tie, each tied player gets half the points, rounded up.

Players also earn points for the number of groups they've collected: four groups = *2 points*, five groups = *4 points*, six groups = *6 points*.

The player with the most points wins!

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Urza's Blueprints (minigame) // Urza's Blueprints (cont'd)
Urza's Blueprints (minigame)

2+ players | 2+ packs | 10 min

OBJECTIVE:

You've unearthed Urza's ancient blueprints for his Power Plant, Tower, and Mine! Race your fellow artificers to assemble all three iconic locations.

GET READY:

Open a booster for each player and remove any cards without _Magic_ card backs. Shuffle the remaining cards into a deck and deal five cards to each player. Randomly determine who goes first.

LET'S PLAY:

On each player's turn, they draw a card, then discard a card face up. Players may draw either the top card of the deck or the top card of the discard pile. If there are no cards left in the deck when a player tries to draw, shuffle the discard pile to form a new deck.

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Urza's Blueprints (minigame) // Urza's Blueprints (cont'd)
Urza's Blueprints (cont'd)

After discarding, if a player has all the cards required for a new location (see below), they may reveal those cards and note they have constructed their version of that location. They must then discard all cards in their hand and draw a new hand of five cards. Play then passes to the next player.

Foils are wild and can cont as any color, mana value, or card type.

TO WIN:

The first player to construct all three locations wins!

THE LOCATIONS:

*Mine:* Requires five cards with different card types. (Creature, artifact, land, etc.)

*Power Plant:* Requires one card of each color. (White, blue, black, red, and green. Multicolored cards count as one color of your choice. Lands are colorless.)

*Tower:* Requires five cards with different mana values. (Lands have mana value 0.)

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Look at Us, We're R&D // Look at Us, We're R&D (cont'd)
Look at Us, We're R&D

3+ players | 1 pack | 10 min | Pen & Paper

OBJECTIVE:

Magic _Magic_ takes a team!! Work together to design and illustrate a unique _Magic_ card.

GET READY:

Open a booster, remove all non-_Magic_ cards and shuffle the rest. Have one player be an artist and another be a writer, then the remaining players will be designers.

LET'S PLAY:

The designers take turns filling out the different parts of a card with pen and paper. To determine these, they draw a random card from the pack, pick one of the categories, and copy it from the card (if it's missing the category you want, draw another). The designers continue until these are all filled in:

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Look at Us, We're R&D // Look at Us, We're R&D (cont'd)
Look at Us, We're R&D (cont'd)

• Casting Cost

• Card Type

• Card Text

• Power & Toughness (if the card has a type that requires it)

Next, the artist draws what they think the card would look like. Finally, the writer gives the card a name and flavor text to bring it all together and finish the card. Rotate roles until everyone has had the chance to be an artist and writer.

TO WIN:

Once each player has had a chance to play each role, present your created cards. Players vote to nominate their favorites for the following categories: most powerful, least functional, and most flavorful.

MBRO · 3
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