
堕落王朝 Fallen Empires
发布日期: 1994-11-01
卡牌数量: 187 张
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鬼怪战鼓
Goblin War Drums
结界
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{2}{R}
FEM · 58d
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精灵繁殖地
Goblin Warrens
结界
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{2}{R}
FEM · 59
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半兽人队长
Orcish Captain
生物~半兽人/战士
· 1/1
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{R}
FEM · 60
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半兽人间谍
Orcish Spy
生物~半兽人/浪客
· 1/1
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{R}
FEM · 61a
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半兽人间谍
Orcish Spy
生物~半兽人/浪客
· 1/1
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{R}
FEM · 61b
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半兽人间谍
Orcish Spy
生物~半兽人/浪客
· 1/1
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{R}
FEM · 61c
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半兽人老兵
Orcish Veteran
生物~半兽人
· 2/2
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{2}{R}
FEM · 62a
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半兽人老兵
Orcish Veteran
生物~半兽人
· 2/2
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{2}{R}
FEM · 62b
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半兽人老兵
Orcish Veteran
生物~半兽人
· 2/2
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{2}{R}
FEM · 62c
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半兽人老兵
Orcish Veteran
生物~半兽人
· 2/2
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{2}{R}
FEM · 62d
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欧格
Orgg
生物~欧格
· 6/6
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{3}{R}{R}
FEM · 63
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突击部队
Raiding Party
结界
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{2}{R}
FEM · 64
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妖精要塞
Elven Fortress
结界
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{G}
FEM · 65a
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妖精要塞
Elven Fortress
结界
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{G}
FEM · 65b
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妖精要塞
Elven Fortress
结界
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{G}
FEM · 65c
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妖精要塞
Elven Fortress
结界
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{G}
FEM · 65d
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妖精农夫
Elvish Farmer
生物~妖精
· 0/2
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{1}{G}
FEM · 66
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妖精猎人
Elvish Hunter
生物~妖精/弓箭手
· 1/1
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{1}{G}
FEM · 67a
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妖精猎人
Elvish Hunter
生物~妖精/弓箭手
· 1/1
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{1}{G}
FEM · 67b
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妖精猎人
Elvish Hunter
生物~妖精/弓箭手
· 1/1
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{1}{G}
FEM · 67c
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妖精斥候
Elvish Scout
生物~妖精/斥候
· 1/1
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{G}
FEM · 68a
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妖精斥候
Elvish Scout
生物~妖精/斥候
· 1/1
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{G}
FEM · 68b
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妖精斥候
Elvish Scout
生物~妖精/斥候
· 1/1
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{G}
FEM · 68c
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野性散绿菌
Feral Thallid
生物~真菌
· 6/3
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{3}{G}{G}{G}
FEM · 69
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真菌盛开
Fungal Bloom
结界
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{G}{G}
FEM · 70
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夜之壤
Night Soil
结界
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{G}{G}
FEM · 71a
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夜之壤
Night Soil
结界
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{G}{G}
FEM · 71b
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夜之壤
Night Soil
结界
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{G}{G}
FEM · 71c
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孢子云
Spore Cloud
瞬间
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{1}{G}{G}
FEM · 72a
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孢子云
Spore Cloud
瞬间
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{1}{G}{G}
FEM · 72b
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孢子云
Spore Cloud
瞬间
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{1}{G}{G}
FEM · 72c
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孢子花
Spore Flower
生物~真菌
· 0/1
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{G}{G}
FEM · 73
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散绿菌
Thallid
生物~真菌
· 1/1
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{G}
FEM · 74a
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散绿菌
Thallid
生物~真菌
· 1/1
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{G}
FEM · 74b
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散绿菌
Thallid
生物~真菌
· 1/1
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{G}
FEM · 74c
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散绿菌
Thallid
生物~真菌
· 1/1
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{G}
FEM · 74d
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散绿菌吞噬者
Thallid Devourer
生物~真菌
· 2/2
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{1}{G}{G}
FEM · 75
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瑟隆的吟颂
Thelon's Chant
结界
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{1}{G}{G}
FEM · 76
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瑟隆的诅咒
Thelon's Curse
结界
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{G}{G}
FEM · 77
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瑟隆门德鲁伊
Thelonite Druid
生物~人类/僧侣/德鲁伊
· 1/1
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{2}{G}
FEM · 78
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{2}{R}
由你操控的生物具有威慑异能。(它们只能被两个或更多生物阻挡。)
When creating a new War Drum, Goblin designers sought out the highest quality skulls. Serra Angel skulls were most highly prized, although most acknowledged that the skull of the exotic Sea Serpent made for a richer tone.

{2}{R}
{2}{R},牺牲两个鬼怪:派出三个1/1红色鬼怪衍生生物。
「鬼怪繁殖于地下,它们躲过敌人的耳目直到多得藏不下。」
~撒尔帕汀帝国,卷四

{R}
{1}:掷一枚硬币。如果你猜对此掷,则目标半兽人生物得+2/+0直到回合结束。如果你猜错此掷,则它得-0/-2直到回合结束。
每场战争都有些许机运。

{R}
{T}:检视目标牌手牌库顶的三张牌。
"Yeah, they're ugly, they desert in droves, and their personal habits are enough to make you sick. But I'll say this for Orcs: they make great spies."
—Ivra Jursdotter

{R}
{T}:检视目标牌手牌库顶的三张牌。
"Orcish armies often employed the smaller, swifter, and less intelligent Goblins as spies."
—*Sarpadian Empires, vol. I*

{R}
{T}:检视目标牌手牌库顶的三张牌。
"You idiot! Never let the spies mingle with the Orcish regulars after completing a mission. Now we'll never get them to fight!"
—General Khurzog

{2}{R}
此生物不能阻挡力量等于或大于2的白色生物。
{R}:此生物获得先攻异能直到回合结束。
Orcs are not exactly known for their valor—although most Orcs have seen countless battles, only a handful have actually fought in them.

{2}{R}
此生物不能阻挡力量等于或大于2的白色生物。
{R}:此生物获得先攻异能直到回合结束。
"Orcs often greeted promotions to Icatian battle with anguished wails and pleas for mercy."
—*Sarpadian Empires, vol. VI*

{2}{R}
此生物不能阻挡力量等于或大于2的白色生物。
{R}:此生物获得先攻异能直到回合结束。
Unsuccessful in their early battle for Montford, the Orcs quickly tempered their bloodlust with cowardice.

{2}{R}
此生物不能阻挡力量等于或大于2的白色生物。
{R}:此生物获得先攻异能直到回合结束。
Although models of courage for Orcs, the Veterans quickly learned to fear the swift justice of their Icatian enemies.

{3}{R}{R}
践踏
如果防御牌手操控力量等于或大于3的未横置生物,则此生物不能攻击。
此生物不能阻挡力量等于或大于3的生物。
他比他所想的要大。

{2}{R}
此结界不能成为白色咒语或白色来源之异能的目标。
牺牲一个半兽人:每位牌手各可以横置任意数量由其操控且未横置的白色生物。每以此法横置一个生物,该牌手便选择至多两个平原。然后消灭所有未以此法被任何牌手选中的平原。

{G}
{1}{G}:目标进行阻挡的生物得+0/+1直到回合结束。
Many Elven Fortresses weren't built by masons and carpenters, but created from the living forest itself.

{G}
{1}{G}:目标进行阻挡的生物得+0/+1直到回合结束。
"The size of the obvious Fortress walls often misled foes. Actually, the Elves enchanted the forest itself to provide the first line of defense with tangling vines and stinging thorns."
—*Sarpadian Empires, vol. III*

{G}
{1}{G}:目标进行阻挡的生物得+0/+1直到回合结束。
"Thallids are not ordinary enemies of flesh and bone and reason. They attack with no thought for our strength or of their own losses. I fear our Fortresses shall be overwhelmed."
—Kyliki of Havenwood

{G}
{1}{G}:目标进行阻挡的生物得+0/+1直到回合结束。
"Burn it down, you say? Now *there's* a stupid idea. What do you suppose will become of those overhanging branches, hmm? And then what do you suppose will become of us?"
—Ivra Jursdotter

{1}{G}
在你的维持开始时,在此生物上放置一个芽孢指示物。
从此生物上移去三个芽孢指示物:派出一个1/1绿色腐生物衍生生物。
牺牲一个腐生物:你获得2点生命。

{1}{G}
{1}{G},{T}:目标生物于其操控者的下一个重置步骤中不能重置。
"Elves often tipped their arrows with a drug that caused a deep but harmless sleep."
—*Sarpadian Empires, vol. III*

{1}{G}
{1}{G},{T}:目标生物于其操控者的下一个重置步骤中不能重置。
"As the climate cooled, many Elves turned to Thallid farming for food, while the Hunters honed their skills on what little game remained."
—*Sarpadian Empires, vol. III*

{1}{G}
{1}{G},{T}:目标生物于其操控者的下一个重置步骤中不能重置。
The Elves never had a standing army; when battle came, they pressed Hunters, Scouts, and Farmers into a surprisingly effective militia.

{G}
{G},{T}:重置目标由你操控且进行攻击的生物。于本回合中,防止该生物将受到与造成的所有战斗伤害。
Even one whose ears were closely tuned to the sounds of Havenwood could miss hearing a Scout move past.

{G}
{G},{T}:重置目标由你操控且进行攻击的生物。于本回合中,防止该生物将受到与造成的所有战斗伤害。
"Even for Elves, they were stealthy little twerps. They'd taken our measure before we'd even seen them."
—Marshall Volnikov

{G}
{G},{T}:重置目标由你操控且进行攻击的生物。于本回合中,防止该生物将受到与造成的所有战斗伤害。
Although the Elves of Havenwood lived in isolated villages, their swift communications allowed them to act as a single community.

{3}{G}{G}{G}
在你的维持开始时,在此生物上放置一个芽孢指示物。
从此生物上移去三个芽孢指示物:重生此生物。
"Born and bred of fungus, Thallids were nearly impossible to kill."
—*Sarpadian Empires, vol. I*

{G}{G}
{G}{G}:在目标真菌上放置一个芽孢指示物。
"Thallids could absorb energy from the forest itself. Even Elves were at a disadvantage in fighting them."
—*Sarpadian Empires, vol. III*

{G}{G}
{1},从同一坟墓场放逐两张生物牌:派出一个1/1绿色腐生物衍生生物。
Some said killing the Thallids only encouraged them.

{G}{G}
{1},从同一坟墓场放逐两张生物牌:派出一个1/1绿色腐生物衍生生物。
The Elves gathered huge piles of rot to grow fungus. Out of imitation or forethought, the Thallids did the same.

{G}{G}
{1},从同一坟墓场放逐两张生物牌:派出一个1/1绿色腐生物衍生生物。
"There were often more Thallids after a battle than before."
—*Sarpadian Empires, vol. III*

{1}{G}{G}
横置所有进行阻挡的生物。于本回合中,防止将造成的所有战斗伤害。每个进行攻击的生物和每个进行阻挡的生物于其操控者的下一个重置步骤中不能重置。

{1}{G}{G}
横置所有进行阻挡的生物。于本回合中,防止将造成的所有战斗伤害。每个进行攻击的生物和每个进行阻挡的生物于其操控者的下一个重置步骤中不能重置。

{1}{G}{G}
横置所有进行阻挡的生物。于本回合中,防止将造成的所有战斗伤害。每个进行攻击的生物和每个进行阻挡的生物于其操控者的下一个重置步骤中不能重置。

{G}{G}
在你的维持开始时,在此生物上放置一个芽孢指示物。
从此生物上移去三个芽孢指示物:于本回合中,防止将造成的所有战斗伤害。





{1}{G}{G}
在你的维持开始时,在此生物上放置一个芽孢指示物。
从此生物上移去三个芽孢指示物:派出一个1/1绿色腐生物衍生生物。
牺牲一个腐生物:此生物得+1/+2直到回合结束。

{1}{G}{G}
在你的维持开始时,除非你支付{G},否则牺牲此结界。
每当任一牌手将一个沼泽放进战场时,除非该牌手在一个由其操控的生物上放置一个-1/-1指示物,否则此结界对该牌手造成3点伤害。

{G}{G}
蓝色生物于其操控者的重置步骤中不能重置。
在每位牌手的维持开始时,该牌手可以选择任意数量由其操控且已横置的蓝色生物并为每个以此法选择的生物各支付{U}。若该牌手如此作,则重置这些生物。

{2}{G}
{1}{G},{T},牺牲一个生物:由你操控的树林成为2/3生物直到回合结束。它们仍然是地。
"The magic at the heart of all living things can bear awe-inspiring fruit."
—Kolevi of Havenwood, Elder Druid