

Captive Audience 俘获观众
This enchantment enters under the control of an opponent of your choice.
At the beginning of your upkeep, choose one that hasn't been chosen —
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.
于俘获观众进战场时,选择一位对手。俘获观众在该牌手的操控下进战场。
在你的维持开始时,选择一项,且不得是此前选过的~
•你的总生命成为4。
•弃掉你的手牌。
•每位对手各派出五个2/2黑色灵俑衍生生物。
于此结界进战场时,选择一位对手。此结界在该牌手的操控下进战场。
在你的维持开始时,选择一项,且不得是此前选过的~
•你的总生命成为4。
•弃掉你的手牌。
•每位对手各派出五个2/2黑色灵俑衍生生物。
单卡释疑
-
(2019-01-25 official)
在多人游戏中,如果俘获观众的拥有者离开游戏,则俘获观众会随其一起离开游戏。如果俘获观众的操控者离开了游戏,则俘获观众会被放逐(假设俘获观众的操控者并非其拥有者)。
In a multiplayer game, if Captive Audience’s owner leaves the game, Captive Audience leaves the game with them. If Captive Audience’s controller leaves the game, Captive Audience is exiled (assuming that player wasn’t also Captive Audience’s owner). -
(2019-01-25 official)
要让某牌手的总生命成为4,实际发生的事情是该牌手获得或失去某数量的生命。举例来说,如果某牌手的总生命是20,则俘获观众会让该牌手失去16点生命;另一方面,如果其总生命是1,则俘获观众会让该牌手获得3点生命。而其他会与获得生命或失去生命互动的牌,都会如此与这个效应产生互动。
For a player’s life total to become 4, that player gains or loses the appropriate amount of life. For example, if a player’s life total is 20, Captive Audience will cause that player to lose 16 life; alternatively, if their life total is 1, it will cause them to gain 3 life. Other cards that interact with life gain or life loss will interact with this effect accordingly. -
(2019-01-25 official)
如果全部三项都已选过,则俘获观众的触发式异能会从堆叠中移除,且没有效果,但俘获观众会留在战场上。
If all three modes have been chosen, Captive Audience’s triggered ability is removed from the stack with no effect, but Captive Audience remains on the battlefield. -
(2019-01-25 official)
一旦俘获观众受对手操控后,其触发式异能便会于该牌手的维持中触发,且是由该牌手为其作选择。俘获观众的前两个模式会影响操控它的牌手,而最后一项则是让其操控者的对手派出衍生物。
Once Captive Audience is controlled by your opponent, its ability triggers during that player’s upkeep and that player makes all choices for it. That player is affected by its first two modes, and that player’s opponents create the tokens for its last mode. -
(2019-01-25 gpt)
在双头巨人游戏中,俘获观众的第一项模式会使其操控者获得或失去生命,使其队伍的总生命成为4。
In a Two-Headed Giant game, Captive Audience’s first mode causes its controller to gain or lose life so that their team’s life total becomes 4. -
(2019-01-25 official)
就算你的总生命已经是4,你也可以选择俘获观众的第一项。类似地,就算你已经没有手牌,你也可以选择俘获观众的第二项。
You may choose Captive Audience’s first mode even if your life total is already 4. Similarly, you may choose its second mode even if you have no cards in hand.