

Zone of Flame 烈焰区域
{4}{R}{R}{R}
Enchant zone (Battlefield, command, exile, and stack are shared zones. Each player has their own graveyard, hand, and library zones.)
Whenever one or more cards enter or leave enchanted zone, Zone of Flame deals 1 damage to each opponent. (Tokens aren't cards.)
Enchant zone (Battlefield, command, exile, and stack are shared zones. Each player has their own graveyard, hand, and library zones.)
Whenever one or more cards enter or leave enchanted zone, Zone of Flame deals 1 damage to each opponent. (Tokens aren't cards.)
结附于区域(战场、统帅区、放逐区和堆叠是共享的区域。每位牌手都有自己的坟墓场、手牌和牌库区域。)
每当一张或数张牌进入或离开所结附的区域时,烈焰区域向每位对手各造成1点伤害。(衍生物不是牌。)
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:
牌图来源:
单卡释疑
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(2024-11-08)
无论有多少张牌同时置入或移出所结附的区域,烈焰区域的最后一个异能都只会因「有牌置入或移出所结附的区域」这件事发生一次而触发一次。
Zone of Flame’s last ability only triggers once for each instance where cards are put into or removed from the enchanted zone, no matter how many cards were put into or taken out of that zone at the same time. -
(2024-11-08)
测试牌在除神秘补充包限制赛以外的任何比赛赛制中都不合法。不过我们希望它们能为各种非正式比赛的游戏增添乐趣(只要大家都同意使用它们就行!)。
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!). -
(2024-11-08)
对于许多测试牌而言,你需要假设基本游戏规则会被更新,以便让这些牌能够正常运作。神秘补充包2测试牌的单卡解惑部分(在此以单独的Gatherer规则条文形式重现)提供了将这些牌融入现有规则结构的指导。
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure. -
(2024-11-08)
测试牌使用了游戏符号的修改版本,例如{T}和{W}。在游戏中,这些修改过的符号应视为标准符号。
Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play. -
(2024-11-08)
如果有效应要求牌手从其牌库开始放逐牌「直到」特定事件发生,则该牌手是逐一放逐相关牌张。
If a player is instructed to exile cards from their library “until” a certain event occurs, that player exiles those cards one at a time.