阿拉伯之夜 (ARN) #5
1993-12-17 | 稀有 | 不重印列表 |


Jihad 圣战
Jihad
{W}{W}{W}
Enchantment
Enchantment
结界
As this enchantment enters, choose a color and an opponent.
White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.
When the chosen player controls no nontoken permanents of the chosen color, sacrifice this enchantment.
As this enchantment enters, choose a color and an opponent.
White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.
When the chosen player controls no nontoken permanents of the chosen color, sacrifice this enchantment.
于此结界进场时,选择一种颜色和一位对手。
只要该牌手操控该色的非衍生物永久物,白色生物便得+2/+1。
当该牌手未操控该色的非衍生物永久物时,牺牲此结界。
🖌 Brian Snõddy
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁
单卡释疑
-
(2004-10-04 gpt)
在多人游戏中,它只记录所选牌手的生命。这一点就算此牌的操控者改变也不会改变。
In a multi-player game, it tracks only the chosen player. This is not changed even if this card changes controllers.