Havoc Festival 劫难节庆

Havoc Festival
{4}{B}{R}
Enchantment 结界 结界

Players can't gain life.

At the beginning of each player's upkeep, that player loses half their life, rounded up.

牌手不能获得生命。

在每位牌手的维持开始时,该牌手失去一半生命,小数点后进位。

牌手不能获得生命。

在每位牌手的维持开始时,该牌手失去一半生命,小数点后进位。

"We can't control enemies who have no regard for their own survival."

—Arrester Lavinia, Tenth Precinct

「我们无法掌握不在乎自身安危的敌人。」

~第十城郊逮捕人拉温妮

「我们无法掌握不在乎自身安危的敌人。」

~第十城郊逮捕人拉温妮

🖌 Johannes Voss
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:风云集

单卡释疑

  • (2012-10-01 gpt)

    会让牌手获得生命的咒语和异能仍会结算,但获得生命的部分没有效果。
    Spells and abilities that would cause a player to gain life still resolve, but the life-gain part has no effect.
  • (2012-10-01 gpt)

    失去的生命数量是在触发式异能结算时计算。举例来说,如果某牌手有20点生命,且战场上有两个劫难节庆,则第一个异能会使该牌手失去10点生命,然后第二个异能会使该牌手失去5点生命。
    The amount of life lost is calculated when the triggered ability resolves. For example, if a player has 20 life and there are two Havoc Festivals on the battlefield, the first ability will cause that player to lose 10 life and then the second ability will cause that player to lose 5 life.
  • (2012-10-01 gpt)

    在双头巨人游戏中,最后一个异能会为每位牌手触发。所有失去的生命都会计入队伍的总生命。举例来说,如果队伍的总生命为30,则第一个异能会使得该牌手(因此也会使得队伍)失去15点生命,然后第二个异能会使得另一位牌手(因此也会使得队伍)失去8点生命。该队伍最后会剩下7点生命。
    In a Two-Headed Giant game, the last ability triggers for each player. Any life loss is applied to the team’s life total. For example, if the team has 30 life, the first ability will cause the player (and thus the team) to lose 15 life and then the second ability will cause the other player (and thus the team) to lose 8 life. The team will end up having 7 life.
  • (2012-10-01 official)

    将会以其他效应代替获得生命的效应不会生效,因为牌手无法获得生命。
    Effects that would replace gaining life with another effect won’t apply because it’s impossible for players to gain life.
  • (2012-10-01 official)

    如果某效应会将该牌手的总生命设定在某个数值,并且该数值比该牌手目前的总生命要多,则该部分效应没有效果。(如果该数值比该牌手目前的总生命要低,则该效应会如常生效。)
    If an effect says to set a player’s life total to a certain number and that number is higher than the player’s current life total, that part of the effect won’t do anything. (If the number is lower than the player’s current life total, the effect will work as normal.)