非瑞克西亚:万界归一 (ONE) #235
2023-02-03 | 普通 |


Myr Custodian 护管秘耳
Myr Custodian
{3}
Artifact Creature — Myr
神器生物~秘耳
神器生物~秘耳
When this creature enters, scry 2. Then each opponent may scry 1. (To scry X, a player looks at the top X cards of their library, then puts any number of them on the bottom and the rest on top in any order.)
当护管秘耳进战场时,占卜2。然后每位对手各可以占卜1。(占卜X的流程是牌手检视其牌库顶的X张牌,然后将其中任意数量的牌以任意顺序置于其牌库底,其余则以任意顺序置于其牌库顶。)
当此生物进场时,占卜2。然后每位对手各可以占卜1。(占卜X的流程是牌手检视其牌库顶的X张牌,然后将其中任意数量的牌以任意顺序置于其牌库底,其余则以任意顺序置于其牌库顶。)
"Myr will go where the work is. We always have. We always will."
—Urtet, Remnant of Memnarch
「哪里有工作,秘耳就去哪里。过去一直如此。将来仍会如此。」
~蒙纳珂孑遗尔铁
「哪里有工作,秘耳就去哪里。过去一直如此。将来仍会如此。」
~蒙纳珂孑遗尔铁
🖌 Mark Behm
2/3
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁
翻译信息
牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:官方
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:官方
单卡释疑
-
(2023-02-04 official)
于该进战场异能结算时,首先是你占卜2。然后每位对手依照回合次序来决定是否要占卜1。决定要占卜的人(很可能是全部)同时检视各自的牌库顶牌,然后依照回合次序决定要将牌张置于何处。每位对手在作出决定时,会知道回合次序在他之前的其他牌手的决定为何。
As the enters-the battlefield ability resolves, first you scry 2. Then each opponent in turn order chooses whether or not to scry 1. Those who do (likely all of them) look at the top card of their library at the same time, then they decide in turn order where their card goes. Each opponent will know the choices of previous players in turn order before making their own choices.