
狭窄管道
当你解锁此偏门时,此隔间向目标由对手操控的生物造成6点伤害。你获得等同于以此法所造成的过量伤害之生命。
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
房间迷宫
仅于你的每个回合中且限一次,你可以藉由「支付等同于其法术力值数量的生命,而不支付其法术力费用」之方式从你手上施放咒语。
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:
牌图来源:
单卡释疑
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(2024-09-20 MTGZH)
一个「当你解锁此偏门时」触发的异能会在该偏门解锁时触发。这可能是由于以下两种方式:(1) 该偏门在战场上被解锁,或(2) 该偏门因你施放时选择了此偏门,而于隔间进战场时解锁。在后一种情况下,由于此异能是因偏门解锁而触发,永久物进战场时触发的异能额外触发一次的效应(诸如万和琴)不会生效。
An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply. -
(2024-09-20 MTGZH)
一些异能允许你解锁由你操控的隔间的一扇偏门。已解锁的偏门无法通过此类异能再次解锁。如果此类异能需要目标,你可以选择两扇偏门都已解锁的隔间为目标,但该异能结算时,什么都不会发生。
Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves. -
(2024-09-20 MTGZH)
如果隔间的两扇偏门均已上锁,它将是一个没有名称和异能的隔间结界。
If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities. -
(2024-09-20 MTGZH)
隔间牌的两个牌面共用一个类别栏。咒语在堆叠上时,你未选择的那一边的特征会被忽略。
Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack. -
(2024-09-20 MTGZH)
要施放隔间咒语,你必须选择其中一边(或一扇「偏门」)来施放。你不能同时施放两边。当隔间咒语结算时,相应的偏门会于隔间进场时解锁。
To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters. -
(2024-09-20 official)
对生物造成伤害时,如果对该生物造成的伤害数量大于致命伤害所需的数值,便称为对该生物造成了过量伤害。通常情况下,「过量伤害」是指所造成之伤害大于该生物防御力这部分的数值,但在确定具体数量时,需将已标记在该生物上的伤害也计算在内。
Excess damage has been dealt to a creature if the damage dealt to it is greater than lethal damage. Usually, this means damage greater than its toughness, although damage already marked on the creature is taken into account. -
(2024-09-20 MTGZH)
如果某效应允许你施放具有特定特征的咒语,只需要考虑你施放的那扇偏门的特征。例如,如果某效应允许你从坟墓场中施放法术力值等于或小于3的咒语,你可以藉由此效应施放无底泳池,但无法施放更衣房间。
If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room. -
(2024-09-20 MTGZH)
你施放以房间迷宫之异能施放的咒语时,仍需遵循其时机规则。
You follow all timing rules for spells cast with Access Maze's ability. -
(2024-09-20 MTGZH)
当隔间牌处于堆叠或战场以外的任何区域时,其特征是两扇偏门之特征的组合。例如,无底泳池 // 更衣房间在牌库中的法术力值为6。如果某效应允许你从牌库中搜寻一张法术力值等于或小于4的牌,你不能找到无底泳池 // 更衣房间。
While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room. -
(2024-09-20 MTGZH)
每张隔间牌有两个名称。如果某个效应要求你选择一个牌名,你可以选择其中一个,但不能同时选择两个。
Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both. -
(2024-09-20 MTGZH)
一些偏门具有当你解锁此偏门时触发,且需要一个或数个目标的异能。即使没有足够的合法目标,你仍然可以解锁该偏门。在这种情况下,触发式异能不会进入堆叠。
Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack. -
(2024-09-20 MTGZH)
在你回合的行动阶段,当你拥有优先权且堆叠为空时,你可以支付已上锁之偏门的法术力费用(也被称为「解锁费用」)。该偏门将解锁。这属于特殊动作,它不用到堆叠,且不能被响应。
Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to. -
(2024-09-20 MTGZH)
每张隔间牌都是一张单独的牌。例如,当你弃掉一张隔间牌时,你实际上只弃掉了一张牌,而不是两张。如果某个效应计算你坟墓场中牌的数量,无底泳池 // 更衣房间只算作一张。
Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice. -
(2024-09-20 gpt)
一个异能触发的时机为「每当你完全解锁一个隔间时」,此异能会在一个门解锁且该隔间的另一个门已解锁时触发,或在该隔间的两个门同时解锁时触发。
An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously. -
(2024-09-20 MTGZH)
你利用房间迷宫的异能施放的咒语,其替代性费用为支付等同于其法术力值的生命。你不能选择支付其法术力费用,也不能支付其他的替代性费用。你仍能支付额外费用,例如增幅费用,且你可以如常支付法术力来支付之。如果该咒语含有强制性的额外费用,则你必须支付之。
The spells you cast using Access Maze's ability have an alternative cost that's paying life equal to their mana value. You can't choose to pay their mana cost and may not pay any other alternative costs. You may still pay for additional costs, such as kicker costs, and you may pay mana for those as normal. If the spell has mandatory additional costs, you must pay those. -
(2024-09-20 MTGZH)
在一些不寻常的情况下,狭窄管道可能具有死触异能。对具死触异能的来源而言,由于来自此类来源的1点伤害就算作致命伤害,因此只要伤害超过该数值,就算是对该生物造成了过量伤害,尽管造成的伤害总数并未超过该生物的防御力也是如此。
In some unusual cases, Cramped Vents may have deathtouch. Even 1 damage dealt to a creature from a source with deathtouch is considered lethal damage, so any amount greater than that will cause excess damage to be dealt, even if the total amount of damage isn't greater than the creature's toughness. -
(2024-09-20 MTGZH)
一些异能允许你上锁由你操控的隔间的一扇偏门。已上锁的偏门无法通过此类异能再次上锁。如果此类异能需要目标,你可以选择两扇偏门都已上锁的隔间为目标,但该异能结算时,什么都不会发生。
Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves. -
(2024-09-20 MTGZH)
如果隔间从堆叠之外的任何区域进场,它将两扇偏门都已上锁地进场。
If a Room enters from any zone other than the stack, it will enter with both halves locked. -
(2024-09-20 MTGZH)
如果某咒语或异能复制堆叠上的一个隔间咒语,复制的咒语选择的偏门会与原本咒语保持一致,但依旧具有其完整特征。未施放之偏门的特征在复制品位于堆叠上时依然会被忽略,当复制品结算时,它将为相应的偏门已解锁地进场。
If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked. -
(2024-09-20 MTGZH)
当隔间牌在战场上时,其特征是已解锁偏门之特征的组合。例如,如果无底泳池 // 更衣房间在战场上且两扇偏门都已解锁,则其名称同时为无底泳池和更衣房间,法术力值为6,是隔间结界,并具有两扇偏门之文字栏中的所有异能。
While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.