

Sightless Brawler 盲目喧哗兵
Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
This creature can't attack alone.
Enchanted creature gets +3/+2 and can't attack alone.
神授{4}{W}(如果你支付此牌的神授费用来施放它,则它便是具「结附于生物」的灵气咒语。如果它未结附于生物上,就会再度成为生物。)
盲目喧哗兵不能单独进行攻击。
所结附的生物得+3/+2且不能单独进行攻击。
神授{4}{W}(如果你支付此牌的神授费用来施放它,则它便是具「结附于生物」的灵气咒语。如果它未贴附于生物上,就会再度成为生物。)
此生物不能单独进行攻击。
所结附的生物得+3/+2且不能单独进行攻击。
单卡释疑
-
(2014-04-26 gpt)
只有在同时宣告另一个生物为攻击者的情况下,才能宣告盲目喧哗兵或其所结附的生物为攻击者。
Sightless Brawler or the creature it enchants can be declared as an attacker only if another creature is declared as an attacker at the same time. -
(2014-04-26 gpt)
如果你操控数个不能单独攻击的生物,则它们可以一起攻击,就算没有其他生物一起攻击也是一样。
If you control more than one creature that can't attack alone, they can both attack together, even if no other creatures attack. -
(2014-04-26 gpt)
即使灵气所结附的生物由其他牌手操控,你仍然能操控灵气。
You still control the Aura, even if it's enchanting a creature controlled by another player. -
(2014-04-26 official)
在堆叠中,具有神授异能的咒语不是生物咒语,就是灵气咒语,不会两者皆是。不过它始终都是结界咒语。
On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case. -
(2014-04-26 gpt)
类似地,如果你施放一个以神授异能为目标的灵气咒语,且该目标由另一位牌手操控,且当该咒语试图结算时,该生物已经是不合法目标,则该咒语会作为结界生物咒语完成结算。它会在你的操控下进战场。
Similarly, if you cast an Aura spell with bestow targeting a creature controlled by another player, and that creature is an illegal target when the spell tries to resolve, it will finish resolving as an enchantment creature spell. It will enter the battlefield under your control. -
(2014-04-26 gpt)
如果所结附的生物离开战场,则该灵气便不再是灵气,且会留在战场上。该永久物的操控权不会改变;你仍会操控所成的结界生物。
If the enchanted creature leaves the battlefield, the Aura stops being an Aura and remains on the battlefield. Control of that permanent doesn't change; you'll control the resulting enchantment creature. -
(2014-04-26 official)
与其他灵气咒语不同之处,在于具有神授的灵气咒语结算时,如果其目标是不合法目标,则它不会被反击,而是使它成为灵气咒语的效应结束,它失去「结附于生物」、变回结界生物咒语,然后结算并当作结界生物进战场。
Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature. -
(2014-04-26 gpt)
在双头巨人游戏(或其他使用队伍共享回合模式的玩法)中,盲目喧哗兵(或它所结附的生物)可以与由你队友操控的生物一起攻击,即使没有其他由你操控的生物攻击也是一样。
In a Two-Headed Giant game (or in another format using the shared team turns option), Sightless Brawler (or the creature it enchants) can attack with a creature controlled by your teammate, even if no other creatures you control attack. -
(2014-04-26 gpt)
虽然盲目喧哗兵或它所结附的生物不能单独攻击,但其他进行攻击的生物不必与它攻击同一位牌手或鹏洛客。举例来说,盲目喧哗兵可以攻击某对手,而另一个生物可以攻击由该对手操控的某个鹏洛客。
Although Sightless Brawler or the creature it enchants can't attack alone, other attacking creatures don't have to attack the same player or planeswalker. For example, Sightless Brawler could attack an opponent and another creature could attack a planeswalker that opponent controls. -
(2014-04-26 official)
如果具神授异能的永久物通过施放之外的其他方式进入战场,则它会是结界生物。你不能选择支付其神授费用而让其成为灵气。
If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura. -
(2014-04-26 official)
如果某个生物同时为「不能单独进行攻击」及「若能攻击则必须攻击」,则其操控者若能以该生物与另一个生物进行攻击,就必须如此作。
If a creature that can't attack alone also must attack if able, its controller must attack with it and another creature if able. -
(2014-04-26 official)
当灵气所结附的生物成为横置时,该灵气并不会一起被横置。除了极少数的情况之外,当具神授异能的灵气未结附于生物上而成为生物时,它仍会为未横置的状态。
Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature. -
(2014-04-26 official)
与其他灵气不同之处,在于如果具有神授的灵气变成未结附,则它不会置入其拥有者的坟墓场,而是使它成为灵气的效应结束,它失去「结附于生物」,并当作结界生物留在战场上。对于此永久物而言,如果你从你最近的一回合开始便持续操控之(其为灵气的时段也计算在内),则它在成为未结附的同一回合当中就能够攻击(及起动{横置}异能,如有)。
Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.