

The Weekly Princess 每周公主
{1}{R}{G}
If it's neither day nor night, it becomes day as The Weekly Princess enters. (It becomes night next turn if a player casts no spells on their turn, and day if a player casts 2+ spells on their turn.)
Whenever night becomes day, put a +1/+1 counter on The Weekly Princess. Then if she has seven or more +1/+1 counters on her, she deals damage equal to her power to each opponent.
When The Weekly Princess leaves the battlefield, it stops being day or night. (Stop tracking it. Trust us, it's better this way.)
If it's neither day nor night, it becomes day as The Weekly Princess enters. (It becomes night next turn if a player casts no spells on their turn, and day if a player casts 2+ spells on their turn.)
Whenever night becomes day, put a +1/+1 counter on The Weekly Princess. Then if she has seven or more +1/+1 counters on her, she deals damage equal to her power to each opponent.
When The Weekly Princess leaves the battlefield, it stops being day or night. (Stop tracking it. Trust us, it's better this way.)
如果当前既非白昼也非黑夜,则于每周公主进场时成为白昼。(如果某牌手于其回合中施放过咒语,则下回合成为黑夜;若施放过2个或更多咒语,则成为白昼。)
每当黑夜成为白昼时,在每周公主上放置一个+1/+1指示物。然后如果其上面有七个或更多+1/+1指示物,则其向每位对手各造成等同于其力量的伤害。
当每周公主离开战场时,当前不再是白昼或黑夜。(不再追踪它。相信我们,这样才好。)
翻译信息
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