Orb of Origin 始初法球

Orb of Origin

{0}

Poly Artifact Poly Artifact 多次神器

{2}: Add one mana of any color.

Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional {T} to activate if its cost doesn't already include {T}. As long as a continuous artifact is tapped, it loses all abilities.)

{2}: Add one mana of any color.

Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional {T} to activate if its cost doesn't already include {T}. As long as a continuous artifact is tapped, it loses all abilities.)

{2}:加一点任意颜色的法术力。

其他非生物神器是单一且持续。(单一神器的每个起动式异能中如果不包含{T},则需要额外支付{T}来起动。只要持续神器已横置,它便失去所有异能。)

🖌 Drew Moss
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:ashausesall
规则叙述翻译:ashausesall
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单卡释疑

  • (2024-11-08)

    测试牌在除神秘补充包限制赛以外的任何比赛赛制中都不合法。不过我们希望它们能为各种非正式比赛的游戏增添乐趣(只要大家都同意使用它们就行!)。
    Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
  • (2024-11-08)

    如果永久物具有单一超类别,且其异能的起动费用中不包含{横置},则起动该异能需额外支付{横置}。
    To activate an ability of a permanent with the mono supertype, if that ability’s activation cost doesn’t already include {T}, activating that ability costs an additional {T} to activate.
  • (2024-11-08)

    测试牌使用了游戏符号的修改版本,例如{T}和{W}。在游戏中,这些修改过的符号应视为标准符号。
    Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
  • (2024-11-08)

    对于许多测试牌而言,你需要假设基本游戏规则会被更新,以便让这些牌能够正常运作。神秘补充包2测试牌的单卡解惑部分(在此以单独的Gatherer规则条文形式重现)提供了将这些牌融入现有规则结构的指导。
    For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
  • (2024-11-08)

    于始初法球在战场期间,其他神器的起动式异能可能会使得它们在成为横置时失去其他相关异能。举例来说,如果你起动思想容器的「{横置}:加{无}」异能,则只要它横置,就会失去「你没有手牌上限」异能。类似地,起动驯良之剑的佩带异能(于始初法球在战场上时需额外支付{横置})会使得它只要横置,就会失去「佩带此武具的生物得+1/+2」异能。
    While Orb of Origin is on the battlefield, activating abilities of other artifacts may cause them to lose other relevant abilities when they become tapped. For example, if you activate Thought Vessel’s “{T}: Add {C}” ability, it’ll lose its “You have no maximum hand size” ability as long as it remains tapped. Similarly, activating Sword of the Meek’s equip ability (which costs an additional {T} while Orb of Origin is on the battlefield) will cause it to lose “Equipped creature gets +1/+2” as long as it remains tapped.
  • (2024-11-08)

    始初法球的最后一个异能只会于它在战场上时生效。它会将单一和持续这两个超类别赋予战场上其他非生物的神器。
    Orb of Origin’s last ability applies only while it’s on the battlefield. It grants the mono and continuous supertypes to other noncreature artifacts on the battlefield.
  • (2024-11-08)

    战场上有数个始初法球不会对战场上的神器产生额外影响,除了这些始初法球会让彼此也成为单一且持续外。
    Having multiple Orb of Origins on the battlefield will have no additional effect on artifacts on the battlefield except that the Orb of Origins will also make each other mono and continuous.
  • (2024-11-08)

    多次此超类别意指,始初法球的第一个异能不需要{横置}来起动(除非战场上有另一个始初法球)。
    The poly supertype means Orb of Origin’s first ability doesn’t cost {T} to activate (unless another Orb of Origin is also on the battlefield).
  • (2024-11-08)

    只要某个具有持续此超类别的永久物为横置,它就没有任何异能。
    A permanent with the continuous supertype has no abilities as long as it’s tapped.
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