Grakmaw, Skyclave Ravager 空境噬怪血盆口

Grakmaw, Skyclave Ravager
{1}{B}{G}
Legendary Creature — Hydra Horror 传奇生物~多头龙/惊惧兽 传奇生物~多头龙/惊惧兽

Grakmaw enters with three +1/+1 counters on it.

Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.

When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.

空境噬怪血盆口进战场时上面有三个+1/+1指示物。

每当另一个由你操控的生物死去时,若其上有+1/+1指示物,则在血盆口上放置一个+1/+1指示物。

当血盆口死去时,派出一个X/X,黑绿双色的多头龙衍生生物,X为血盆口上+1/+1指示物的数量。

血盆口进场时上面有三个+1/+1指示物。

每当另一个由你操控的生物死去时,若其上有+1/+1指示物,则在血盆口上放置一个+1/+1指示物。

当此生物死去时,派出一个X/X,黑绿双色的多头龙衍生生物,X为血盆口上+1/+1指示物的数量。

🖌 Filip Burburan
0/0
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2020-09-25 official)

    如果其上有+1/+1指示物是因为得到过量-1/-1指示物而死去,则由于指示物抵消与该生物死去这两件事是同时发生,因此血盆口的第二个异能会触发。类似地,如果血盆口是因为得到过量-1/-1指示物而死去,则利用它得到-1/-1指示物之前其上的+1/+1指示物数量来决定X的数值。
    If a creature with a +1/+1 counter on it dies after receiving too many -1/-1 counters, it dies at the same time that the counters are removed, and Grakmaw's second ability triggers. Similarly, if Grakmaw dies after receiving too many -1/-1 counters, use the number of +1/+1 counters it had prior to receiving the -1/-1 counters to determine the value of X.
  • (2020-09-25 official)

    不论死去的生物上有多少个指示物,血盆口的第二个异能都只会在其上放置一个+1/+1指示物。
    Grakmaw's second ability puts just one +1/+1 counter on it, no matter how many counters the dying creature had.