

Journey to Oblivion 佚界旅途
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
你冒险团中每有一个生物,此咒语便减少{1}来施放。(冒险团由僧侣、浪客、战士和法术师组成,每种类别至多只计入一个。)
当佚界旅途进战场时,放逐目标由对手操控的非地永久物,直到佚界旅途离开战场为止。
你冒险团中每有一个生物,此咒语便减少{1}来施放。(冒险团由僧侣、浪客、战士和法术师组成,每种类别至多只计入一个。)
当此结界进场时,放逐目标由对手操控的非地永久物,直到此结界离开战场为止。
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:官方
单卡释疑
-
(2020-09-25 gpt)
数张牌的费用会根据你冒险团中的生物数量减少。要计算咒语的总费用,先从要支付的法术力费用或替代性费用开始,加上费用增加的数量,然后再减去费用减少的数量。咒语的法术力值仅由其法术力费用来确定,与施放咒语时实际支付的总费用无关。
Several cards have a cost reduction based on the number of creatures in your party. To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was. -
(2020-09-25 official)
如果以此法放逐某个衍生物,它将会完全消失且不会移回战场。
If a token is exiled this way, it will cease to exist and won't return to the battlefield. -
(2020-09-25 official)
如果某咒语之费用减少效应是根据你冒险团中的生物数量来确定,则在你开始施放咒语之后、实际支付费用之前,牌手都没有机会来改变该数字。
If a spell has a cost reduction based on the number of creatures in your party, no player may attempt to change that number after you begin to cast the spell but before you pay the cost. -
(2020-09-25 official)
结附于所放逐永久物上的灵气将被置入其拥有者的坟墓场。武具则会被卸装并留在战场上。所放逐永久物上的任何指示物将会消失。当该牌移回战场之时,它会是一个全新物件,与先前所放逐的牌毫无关联。
Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. -
(2020-09-25 official)
提及「你冒险团中的生物数量」之异能得到的结果,总是一个介于零至四之间的数字。这类异能不会关心你冒险团的具体构成,你也无需指定某生物是在你的冒险团内。你不能将某生物排除于点算过程,好让结果变小。
An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number. -
(2020-09-25 official)
确定「你冒险团中的生物数量」的流程是,依次检查你是否操控以下类别的生物:僧侣;浪客;战士;法术师。符合项数的总和,便是你冒险团的生物数量。不过在点算过程中,只要某生物已被归入某类别,在检查后续类别时便不会再计算该生物。
To determine "the number of creatures in your party," check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks. -
(2020-09-25 official)
如果某个生物具有数个冒险团类别,且可采用多种点算方式将该生物归入不同类别,最终导致你冒险团中的生物数量之结果有差异,则会采用其中得到数值最大者的方式来计算。举例来说,如果你操控一个僧侣和一个僧侣/法术师,则「你冒险团中的生物数量」此结果为二。你不能先点算「僧侣/法术师」并将其归为僧侣,好让此结果变为一。
If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric. -
(2020-09-25 official)
如果佚界旅途在其触发式异能结算前就已离开战场,则目标永久物不会被放逐。
If Journey to Oblivion leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled.