Guul Draz Vampire 古坠兹吸血鬼

Guul Draz Vampire
{B}
Creature — Vampire Rogue 生物~吸血鬼/浪客 生物~吸血鬼/浪客
As long as an opponent has 10 or less life, this creature gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
只要任一对手的总生命为10或更少,古坠兹吸血鬼便得+2/+1且具有威吓异能。 (它只能被神器和/或与它有共通颜色的生物阻挡。)
只要任一对手的总生命为10或更少,此生物便得+2/+1且具有威吓异能。(此生物只能被神器生物和/或与它有共通颜色的生物阻挡。)
"A creature's bloodscent is a beacon that cannot be disguised." 「生物的血液气味是不可能隐藏的信标。」 「生物的血液气味是不可能隐藏的信标。」
🖌 Steve Argyle
1/1
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:风云集

单卡释疑

  • (2009-10-01 gpt)

    如果攻击生物具有威吓异能,则只有在防御牌手宣告阻挡者时,其颜色才会有意义。一旦该生物被阻挡,改变其颜色也不会改变这一点。
    If an attacking creature has intimidate, what colors it is matters only as the defending player declares blockers. Once it’s blocked, changing its colors won’t change that.
  • (2009-10-01 gpt)

    威吓会查看具有此异能的生物当前的颜色。通常情况下,如果古坠兹吸血鬼具有威吓,则它不能被除神器生物和/或黑色生物以外的生物阻挡。如果它变成了白色,则它不能被除神器生物和/或白色生物以外的生物阻挡。
    Intimidate looks at the current colors of a creature that has it. Normally, if Guul Draz Vampire has intimidate, it can’t be blocked except by artifact creatures and/or black creatures. If it’s turned white, then it can’t be blocked except by artifact creatures and/or white creatures.