

Eternity Vessel 永生皿
{6}
This artifact enters with X charge counters on it, where X is your life total.
Landfall — Whenever a land you control enters, you may have your life total become the number of charge counters on this artifact.
永生皿进战场时上面有X个充电指示物,X为你的总生命。
地落~每当一个地在你的操控下进战场时,你可以令你的总生命成为永生皿上充电指示物之数量。
此神器进场时上面有X个充电指示物,X为你的总生命。
地落~每当一个由你操控的地进场时,你可以令你的总生命成为此神器上充电指示物之数量。
单卡释疑
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(2009-10-01) 翻译来源:机器翻译warning
永生皿的地落异能只关心其上有多少个充电指示物,而不在乎其操控者于其进场时的总生命。充电指示物的数量可能会因其他咒语和异能而改变。
Eternity Vessel's landfall ability cares only about how many charge counters are on it, not what its controller's life total was as it entered. The number of charge counters may be changed by other spells and abilities. -
(2010-06-15) 翻译来源:机器翻译warning
在双头巨人游戏中,你的总生命与队伍的总生命相同,因此永生皿进场时上面有的充电指示物数量等同于你队伍的总生命。当其地落异能结算时,它会令其操控者失去或获得相应数量的生命,且队伍的总生命会因该牌手因此异能获得或失去的生命而有所调整。假设当永生皿的地落异能结算时,其上有15个充电指示物,且其操控者的队伍总生命为11。该牌手的总生命为11,变为15,净增4点生命。队伍的总生命变为15。
In a Two-Headed Giant game, your life total is the same as your team's life total, so Eternity Vessel enters with a number of charge counters on it equal to your team's life total. When its landfall ability resolves, it causes its controller to lose or gain the appropriate amount of life, and the team's life total is adjusted by the amount of life the player gains or loses as a result of this ability. Suppose Eternity Vessel has 15 charge counters on it when its landfall ability resolves, and its controller's team has 11 life. That player's life total is 11, which becomes 15, for a net gain of 4 life. The team's life total becomes 15. -
(2009-10-01) 翻译来源:机器翻译warning
要使你的总生命成为永生皿上充电指示物的数量,你实际上会获得或失去所需数量的生命。举例来说,如果当永生皿的地落异能结算时,你的总生命为4,且永生皿上有12个充电指示物,则该异能会令你获得8点生命。其他会与获得生命或失去生命互动的牌张,也会如此与此效应互动。
For your life total to become the number of charge counters on Eternity Vessel, you actually gain or lose the necessary amount of life. For example, if your life total is 4 when Eternity Vessel's landfall ability resolves and Eternity Vessel has 12 charge counters on it, the ability will cause you to gain 8 life. Other cards that interact with life gain or life loss will interact with this effect accordingly. -
(2024-11-08) 翻译来源:官方
某个已在战场上的永久物因故成为地,也不会触发地落异能。
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land. -
(2024-11-08)
每当一个地由于任何原因在你的操控下进场时,就会触发地落异能。每当你正常地使用一个地,以及每当有咒语或异能使得你将一个地在你的操控下放进战场时,它都会触发。
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. -
(2024-11-08)
每当一个由你操控的地进战场时,每个由你操控的永久物上的地落异能都会触发。你可以将这些异能以任意顺序放进堆叠。你最后放进堆叠的异能会最先结算(因此,你可以决定这些异能结算的顺序)。
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).