Quest for Pure Flame 探索净火

Quest for Pure Flame
{R}
Enchantment 结界 结界

Whenever a source you control deals damage to an opponent, you may put a quest counter on this enchantment.

Remove four quest counters from this enchantment and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.

每当由你操控的一个来源向任一对手造成伤害时,你可以在探索净火上放置一个探索指示物。

从探索净火上移去四个探索指示物并牺牲它:如果本回合中某来源将对任一生物或牌手造成伤害,则改为它对该生物或牌手造成两倍的伤害。

每当由你操控的一个来源向任一对手造成伤害时,你可以在此结界上放置一个探索指示物。

从此结界上移去四个探索指示物并牺牲它:如果本回合中某来源将对任一永久物或牌手造成伤害,则改为它对该永久物或牌手造成两倍的伤害。

🖌 Cyril Van Der Haegen
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:
牌图来源:风云集

单卡释疑

  • (2009-10-01 gpt)

    如果某咒语会造成伤害,则该咒语会始终指明伤害的来源。在大多数情况下,来源为该咒语本身。举例来说,闪电击上会写着“闪电击对任意一个目标造成3点伤害。”
    If a spell causes damage to be dealt, that spell will always identify the source of the damage. In most cases, the source is the spell itself. For example, Lightning Bolt says “Lightning Bolt deals 3 damage to any target.”
  • (2009-10-01 gpt)

    如果某咒语或异能会将伤害分配给多个目标(例如箭丛陷阱),则在Quest for Pure Flame的效应将伤害加倍之前,伤害就已被分配。战斗伤害也是如此。
    If a spell or ability divides damage among multiple recipients (such as Arrow Volley Trap does), the damage is divided before Quest for Pure Fire’s effect doubles it. The same is true for combat damage.
  • (2009-10-01 gpt)

    当第一个异能结算时,你可以在探索净火上放置一个探索指示物。该来源造成的伤害数量并不重要。
    When the first ability resolves, you may put just one quest counter on Quest for Pure Flame. It doesn’t matter how much damage the source dealt.
  • (2009-10-01 gpt)

    战斗伤害的来源是造成该伤害的生物。
    The source of combat damage is the creature that dealt it.
  • (2009-10-01 gpt)

    第二个异能会影响在该回合剩余时段中,所有由你操控且将对永久物或牌手造成伤害的来源。
    The second ability affects all sources you control that would deal damage to a permanent or player at any point in the rest of the turn.
  • (2009-10-01 gpt)

    如果你在同一回合中起动了数个探索净火的第二个异能,则这些效应会累加。两个此类效应会使由你操控的来源造成的伤害增加至四倍;三个此类效应会使由你操控的来源造成的伤害增加至八倍。
    If you activate the second ability of more than one Quest for Pure Flame in the same turn, the effects are cumulative. Two such effects will cause damage from sources you control to be multiplied by four; three such effects will cause damage from sources you control to be multiplied by eight.
  • (2009-10-01 gpt)

    如果由你操控的数个来源同时对单一对手造成伤害,或由你操控的单一来源同时对数位对手造成伤害,则第一个异能会多次触发。
    The first ability will trigger multiple times if multiple sources you control deal damage to a single opponent at once, or if a single source you control deals damage to multiple opponents at once.
  • (2009-10-01 gpt)

    如果该伤害的来源是永久物,探索净火会检查在造成伤害时你是否操控该永久物。如果该永久物在此时已离开战场,则会使用其最后已知信息。如果该伤害的来源是咒语,则你是否操控它一目了然。如果该伤害的来源是其他区域中的牌(例如已循环的勇得旅居者),探索净火会检查你是否为该牌的拥有者,而非其操控者。
    If the source of the damage is a permanent, Quest for Pure Flame checks whether you control that permanent at the time that damage is dealt. If the permanent has left the battlefield by then, its last known information is used. If the source of the damage is a spell, whether you control it is obvious. If the source of the damage is a card in some other zone (such as a cycled Jund Sojourners), Quest for Pure Flame checks whether you’re the card’s owner, rather than whether you’re its controller.
  • (2009-10-01 gpt)

    如果某异能会造成伤害,则该异能会始终标识出伤害的来源。该异能本身从不是伤害的来源。然而,该异能的来源通常是伤害的来源。举例来说,放荡烈焰术士的异能叙述为“放荡烈焰术士对任意目标造成1点伤害。”
    If an ability causes damage to be dealt, that ability will always identify the source of the damage. The ability itself is never the source. However, the source of the ability is often the source of the damage. For example, Prodigal Pyromancer’s ability says “Prodigal Pyromancer deals 1 damage to any target.”
  • (2009-10-01 gpt)

    探索净火的两个异能都会与任何种类的伤害产生互动,而不仅限于战斗伤害。
    Both of Quest for Pure Flame’s abilities interact with any kind of damage, not just combat damage.
  • (2009-10-01 gpt)

    如果有数个效应会影响伤害的造成方式,则由将受到伤害的牌手或将受到伤害之生物的操控者来决定这些效应的生效顺序。举例来说,施以援手上写着「防止将对任意目标造成的下一个4点伤害」。假设有一咒语将对一位施下施以援手之牌手造成5点伤害,且该牌手已起动净火探索的第二个异能。该牌手可以选择:(a)先防止4点伤害,然后让净火探索的效应将剩余的1点伤害加倍,自己受到2点伤害;或(b)先将伤害加倍至10点,然后防止4点伤害,自己受到6点伤害。
    If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target.” Suppose a spell controlled by a player who has activated Quest for Pure Fire’s second ability would deal 5 damage to a player who has cast Mending Hands targeting themselves. The player who would be dealt damage can either (a) prevent 4 damage first and then let Quest for Pure Fire’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.