Elemental Appeal 呼引元素

Elemental Appeal
{R}{R}{R}{R}
Sorcery 法术 法术

Kicker {5} (You may pay an additional {5} as you cast this spell.)

Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.

增幅{5} (你施放此咒语时可以额外支付{5}。)

将一个7/1红色,具践踏与敏捷异能的元素衍生物放进战场。 在下一个结束步骤开始时,将它放逐。 如果呼引元素已增幅,则该生物得+7/+0直到回合结束。

增幅{5}(你施放此咒语时可以额外支付{5}。)

派出一个7/1红色,具践踏与敏捷异能的元素衍生生物。在下一个结束步骤开始时将它放逐。如果此咒语已增幅,则该生物得+7/+0直到回合结束。

🖌 Anthony Francisco
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:风云集

单卡释疑

  • (2009-10-01 gpt)

    如果呼引元素已增幅,则它派出一个7/1且具有践踏与敏捷异能的衍生物,并使其得+7/+0直到回合结束。它不会派出一个14/1的衍生物。这一点在有东西要复制该衍生物的情况下很重要(复制品也只是7/1),或在呼引元素因故在结束步骤中施放的情况下(此时+7/+0只会持续到该回合)很重要。
    If Elemental Appeal was kicked, it creates a 7/1 token with trample and haste that gets +7/+0 until end of turn. It doesn't create a 14/1 token. This matters in case something copies that token (the copy will be just 7/1), or in case Elemental Appeal is somehow cast during an end step (in which case the +7/+0 lasts just for that turn).
  • (2024-11-08 MTGZH)

    如果支付了某咒语的增幅费用,则该咒语已「增幅」。
    If a spell's kicker cost was paid, the spell is "kicked."
  • (2024-11-08 MTGZH)

    如果你复制已增幅的咒语,则该复制品也已被增幅。如果所复制的咒语是永久物咒语,则该咒语的复制品进战场时所成的衍生物也已被增幅。
    If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • (2024-11-08 MTGZH)

    如果某张牌或衍生物作为永久物的复制品来进场,则新永久物未增幅,就算原版已增幅也是一样。
    If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • (2024-11-08 official)

    如果你未经施放,便将具增幅异能的永久物径直放进战场,则你不能增幅之。
    If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • (2024-11-08 MTGZH)

    增幅异能不会让你多次支付同一增幅费用。
    The kicker ability doesn't let you pay a kicker cost more than once.
  • (2024-11-08 MTGZH)

    要计算咒语的总费用,先从法术力费用开始(或是替代性费用,如果其他牌的效应允许你改为支付此费用),加上费用增加的数量(例如增幅),然后再减去费用减少的数量。无论施放咒语的总费用为何,该咒语的法术力值都不会改变。
    To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.