Axis of Mortality 凡命旋轴

Axis of Mortality
{4}{W}{W}
Enchantment 结界 结界
At the beginning of your upkeep, you may have two target players exchange life totals.
在你的维持开始时,你可以令两位目标牌手彼此交换总生命。
在你的维持开始时,你可以令两位目标牌手彼此交换总生命。
The Church of Dusk teaches there is no gain without loss, no triumph without sacrifice, no drink of exquisite crimson without a dying gasp. 暮影教会教导信徒:有所失才有所得,有牺牲才有胜利,经濒死挣扎才得享鲜红佳酿。 暮影教会教导信徒:有所失才有所得,有牺牲才有胜利,经濒死挣扎才得享鲜红佳酿。
🖌 Bastien L. Deharme
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:官方

单卡释疑

  • (2017-09-29 official)

    当交换总生命时,每位牌手同时获得或失去必要的生命量,以使得自己的总生命与另一位牌手之前的总生命相同。举例来说,如果在交换前,A牌手有5点生命,B牌手有3点生命,则A牌手会失去2点生命且B牌手会获得2点生命。替代性效应可能会改变这些获得或失去的量,而触发性异能也可能因此触发。
    When the life totals are exchanged, each player gains or loses the amount of life necessary to equal the other player’s previous life total. For example, if player A has 5 life and player B has 3 life before the exchange, player A will lose 2 life and player B will gain 2 life. Replacement effects may modify these gains and losses, and triggered abilities may trigger on them.
  • (2017-09-29 official)

    如果某牌手不能获得生命,则该牌手便不能与总生命较多的牌手交换总生命。如果某牌手不能失去生命,则该牌手便不能与总生命较少的牌手交换总生命。在上述两种状况下,牌手的总生命都不会改变。
    If a player can’t gain life, that player can’t exchange life totals with a player with a higher life total. If a player can’t lose life, that player can’t exchange life totals with a player with a lower life total. In either of these cases, neither player’s life total will change.
  • (2017-09-29 official)

    如果当凡命旋轴的触发式异能试图结算时,其中一位目标牌手已是不合法目标,则此交换不会发生。牌手的总生命都不会改变。
    If one of the targeted players is an illegal target when the triggered ability of Axis of Mortality tries to resolve, the exchange won’t happen. Neither player’s life total will change.
  • (2017-09-29 gpt)

    在双头巨人游戏中,每位牌手的总生命视为与其队伍的总生命相同。如果这两位目标牌手分别在不同队伍中,则这两位牌手会获得或失去相应数量的生命,直到两队交换总生命为止。如果这两位目标牌手是队友,则他们不能交换总生命。
    In a Two-Headed Giant game, each player is considered to have the same life total as their team. If the two targeted players are on different teams, those players gain or lose the appropriate amount of life so that the teams end up exchanging life totals. If the two targeted players are teammates, they can’t exchange life totals.