

Stone Idol Trap 石偶陷阱
This spell costs {1} less to cast for each attacking creature.
Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.
每有一个生物进行攻击,石偶陷阱便减少{1}来施放。
将一个6/12无色,具践踏异能的组构体神器生物衍生物放进战场。 在你的下一个结束步骤开始时,将它放逐。
每有一个进行攻击的生物,此咒语便减少{1}来施放。
派出一个6/12无色,具践踏异能的组构体衍生神器生物。在你的下一个结束步骤开始时,将它放逐。
单卡释疑
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(2010-03-01 gpt)
此减少费用的异能不在乎进行攻击的生物之操控者是谁。如果你愿意,你可以在你自己的战斗阶段中施放石偶陷阱,此时它会计算你进行攻击的生物数量。不过,如果你如此作,则你放进战场的衍生物在该次战斗中不能攻击,且会在该回合稍后时段被放逐。
The cost-reduction ability doesn’t care who controls the attacking creatures. If you like, you may cast Stone Idol Trap during your own combat phase, in which case it will count your attacking creatures. If you do, however, the token you put onto the battlefield will be unable to attack that combat and will be exiled later that turn. -
(2010-03-01 gpt)
该组构体衍生物要等到*你的*结束步骤开始时才会被放逐。如果你在其他牌手的回合中施放石偶陷阱,则该衍生物会在该牌手的回合结束后留在战场上。在你的下一个回合中,它就不再具有“召唤失调”,你可以用它攻击。然后,在该回合的结束步骤开始时,它会被放逐。
The Construct token isn’t exiled until the beginning of *your* end step. If you cast Stone Idol Trap during another player’s turn, the token remains on the battlefield after that player’s turn ends. During your next turn, it will no longer have “summoning sickness” and you’ll be able to attack with it. Then, at the beginning of that turn’s end step, it’ll be exiled. -
(2010-03-01 gpt)
如果你在对手的宣告攻击者步骤中施放石偶陷阱,则你放进战场的组构体衍生物当回合就能进行阻挡。
If you cast Stone Idol Trap during your opponent’s declare attackers step, the Construct token you put onto the battlefield will be able to block that turn. -
(2010-03-01 gpt)
此陷阱与其他陷阱的运作方式不同。石偶陷阱并非具有可选的替代性费用,而是具有强制性的费用减少异能。
This Trap doesn’t work the same way as other Traps. Rather than having an optional alternative cost, Stone Idol Trap has a mandatory cost-reduction ability. -
(2010-03-01 gpt)
「进行攻击的生物」指的是本次战斗中宣告为攻击者的生物,或本次战斗中以正进行攻击的状态放进战场的生物。除非该生物离开战斗,否则它在战斗结束步骤之前始终是进行攻击的生物,即使它所攻击的牌手已经离开游戏,或它所攻击的鹏洛客已经离开战斗也是如此。
An “attacking creature” is one that has been declared as an attacker this combat, or one that was put onto the battlefield attacking this combat. Unless that creature leaves combat, it continues to be an attacking creature through the end of combat step, even if the player it was attacking has left the game, or the planeswalker it was attacking has left combat.