Refraction Trap 折射陷阱

Refraction Trap
{3}{W}
Instant — Trap 瞬间~陷阱 瞬间~陷阱

If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost.

Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.

如果本回合中某对手施放了红色的瞬间或法术咒语,你可以支付{W},而不支付折射陷阱的法术力费用。

选择一个来源,防止该来源本回合接下来将对你和/或由你操控之永久物造成的3点伤害。 如果以此法防止伤害,则折射陷阱对目标生物或牌手造成等量的伤害。

如果任一对手本回合中施放过红色瞬间或法术咒语,则你可以支付{W},而不支付此咒语的法术力费用。

选择一个来源,防止该来源本回合接下来将对你和/或由你操控之永久物造成的3点伤害。如果以此法防止伤害,则折射陷阱对任意一个目标造成等量的伤害。

🖌 Zoltan Boros & Gabor Szikszai
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:风云集

单卡释疑

  • (2010-03-01 gpt)

    如果在折射陷阱结算时,该目标永久物或牌手已经是不合法目标,则整个咒语都不会结算。不会防止任何伤害。
    If the targeted permanent or player is an illegal target by the time Refraction Trap resolves, the entire spell doesn’t resolve. No damage will be prevented.
  • (2010-03-01 gpt)

    在折射陷阱结算之后,不再检查该目标永久物或牌手是否仍为合法目标。举例来说,如果在折射陷阱结算后但在其防止伤害之前,折射陷阱所指定为目标的生物获得了帷幕,则折射陷阱仍会防止伤害并对该生物造成伤害。如果折射陷阱无法对该目标永久物或牌手造成伤害(举例来说,生物已不在战场上,或已不再是生物,或该牌手已不在游戏中),则它仍会防止伤害。它只不会造成任何伤害。
    Whether the targeted permanent or player is still a legal target is no longer checked after Refraction Trap resolves. For example, if a creature targeted by Refraction Trap gains shroud after Refraction Trap resolves but before it prevents damage, Refraction Trap will still prevent damage and still deal damage to that creature. If Refraction Trap can’t deal damage to the targeted permanent or player (because the creature is no longer on the battlefield, or is no longer a creature, or the player is no longer in the game, for example), it will still prevent damage. It just won’t deal any damage itself.
  • (2010-03-01 gpt)

    如果所选来源将同时对数个由你操控的永久物造成伤害,或将同时对你和至少一个由你操控的永久物造成伤害,你选择要防止哪些伤害。举例来说,如果所选来源是地震,你可以选择防止它将对你造成的下2点伤害,以及它将对一个由你操控的生物造成的下1点伤害。你要等到该来源将造成伤害时,才决定要防止哪些伤害。
    If the chosen source would simultaneously deal damage to multiple permanents you control, or would simultaneously deal damage to you and at least one permanent you control, you choose which of that damage to prevent. For example, if the chosen source is Earthquake, you might choose to prevent the next 2 damage it would deal to you and the next 1 damage it would deal to a creature you control. You don’t decide until the point at which the source would deal its damage.
  • (2010-03-01 gpt)

    折射陷阱并未指定其所防止之伤害来源为目标。于折射陷阱结算时,你才选择该来源。如果你支付{白}来施放折射陷阱,则你所选择的来源不一定要是对手施放的红色瞬间或法术咒语。
    Refraction Trap doesn’t target the source of the damage it prevents. You choose that source as Refraction Trap resolves. If you cast Refraction Trap for {W}, the source you choose doesn’t have to be the red instant or sorcery spell an opponent cast.
  • (2010-03-01 gpt)

    如果所选来源将造成伤害,则折射陷阱会防止该来源的3点伤害,且该来源会同时造成其多余的伤害(如有)。在此之后,作为同一防止性效应的一部分,折射陷阱会造成其伤害。这会在检查状态动作之前发生,也会在造成伤害的咒语或异能继续结算之前发生。
    If the chosen source would deal damage, Refraction Trap prevents 3 of that source’s damage and the source deals its excess damage (if any) at the same time. Immediately afterward, as part of that same prevention effect, Refraction Trap deals its damage. This happens before state-based actions are checked, and before the spell or ability that caused damage to be dealt resumes its resolution.
  • (2010-03-01 gpt)

    如果折射陷阱未能防止任何伤害(也许是因为该来源将造成的伤害已受到其他防止性效应的影响,或是因为该伤害无法被防止),则折射陷阱本身不会造成任何伤害。
    If Refraction Trap doesn’t prevent any damage (perhaps because a different prevention effect is applied to the damage the source would deal, or because the damage is unpreventable), Refraction Trap won’t deal any damage itself.
  • (2010-03-01 gpt)

    折射陷阱的唯一目标是它可能造成伤害的永久物或牌手。你于施放折射陷阱时选择该目标,而不是在它防止伤害时。
    Refraction Trap’s only target is the permanent or player it may deal damage to. You choose that target as you cast Refraction Trap, not at the time it prevents damage.
  • (2010-03-01 gpt)

    折射陷阱的效应并非转移性效应。如果它能防止伤害,则是折射陷阱(而非所选来源)会在该防止性效应中对该目标永久物或牌手造成伤害。折射陷阱是新伤害的来源,因此原来源的特征(例如其颜色,或是否具有系命或死触)不会影响此伤害。此新伤害不是战斗伤害,即使所防止的伤害是。
    Refraction Trap’s effect is not a redirection effect. If it prevents damage, Refraction Trap (not the chosen source) deals damage to the targeted permanent or player as part of that prevention effect. Refraction Trap is the source of the new damage, so the characteristics of the original source (such as its color, or whether it had lifelink or deathtouch) don’t affect this damage. The new damage is not combat damage, even if the prevented damage was.
  • (2010-03-01 gpt)

    折射陷阱可以防止将对你、一个或数个由你操控的生物和/或一个或数个由你操控的鹏洛客造成的伤害。
    Refraction Trap can prevent damage that would be dealt to you, one or more creatures you control, and/or one or more planeswalkers you control.