Ferocious Werefox 凶猛半狐

Ferocious Werefox
{3}{G}
Creature — Elf Fox Warrior 生物~妖精/狐/战士 生物~妖精/狐/战士
Trample
践踏
践踏
Each night, the elves of Redtooth Keep transform into feral, monstrous beasts. 每天晚上,赤牙砦的妖精都会转化为凶狠野兽。 每天晚上,赤牙砦的妖精都会转化为凶狠野兽。
🖌 Caroline Gariba
4/3

Guard Change 卫兵换形

Guard Change
{1}{G}
Instant — Adventure 瞬间~历险 瞬间~历险
Create a Monster Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has trample.)
派出一个怪物角色衍生物,并贴附在目标由你操控的生物上。(所结附的生物得+1/+1且具有践踏异能。)
派出一个怪物角色衍生物,并贴附在目标由你操控的生物上。(所结附的生物得+1/+1且具有践踏异能。)
Each night, the elves of Redtooth Keep transform into feral, monstrous beasts. Each night, the elves of Redtooth Keep transform into feral, monstrous beasts. Each night, the elves of Redtooth Keep transform into feral, monstrous beasts.
🖌 Caroline Gariba
4/3
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:官方

单卡释疑

  • (2023-09-01 official)

    如果某物件成为了其他具有历险之物件的复制品,则所成的复制品同样具有历险。如果该物件因故改变区域,则它要么会消失(如果它是衍生物),要么就不再是复制品(如果它是非衍生物的永久物),因此你也没法将它当作历险来施放。
    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
  • (2023-09-01 official)

    有些能派出角色衍生物的咒语或异能会需要你指定目标。如果于该咒语或异能试图结算时,其所选的全部目标都已经是不合法目标,则它不会结算。不会派出角色衍生物。
    Some spells and abilities that create Role tokens require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. The Role token won’t be created.
  • (2023-09-01 official)

    如果历险者牌因故进到放逐区,但不是因为结算时放逐自身而如此,这种情况下它也不会让你能够将它再度当作永久物咒语来施放。
    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
  • (2023-09-01 official)

    如果某咒语是作为历险来施放,则于其结算时,该咒语的操控者改为将其放逐,而非置入其拥有者的坟墓场。于该咒语持续被放逐期间,该牌手可以将它当作永久物咒语来施放。如果历险咒语以正常结算之外的其他方式离开堆叠(最有可能的情况是被反击,或因所有目标都不合法而没有结算),则该牌不会被放逐,且该咒语的操控者无法在稍后时段再将它当作永久物来施放。
    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
  • (2023-09-01 official)

    如果派出结附在某永久物上之角色的异能本身并不以该永久物为目标,则就算该永久物上具有辟邪或帷幕这类异能,也不会使得角色无法结附于其上。
    Hexproof and shroud won’t prevent a Role from becoming attached to a permanent if the ability creating that Role attached to that permanent doesn’t target it.
  • (2023-09-01 gpt)

    历险牌在堆叠以外的所有区域中,都是永久物牌;如果未将其当作历险来施放,则它在堆叠上时也是永久物牌。在这些情况下,忽略历险牌的副特征。举例来说,当追索德鲁伊在你的坟墓场中时,它是法术力值为2的绿色生物牌。它不能成为顽强寻册客之触发式异能(「将目标瞬间或法术牌从你的坟墓场移回你手上」)的目标。
    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
  • (2023-09-01 gpt)

    如果两个或更多由同一位牌手操控的角色同时贴附在同一个永久物上(也许是由于倍产旺季之类的效应),则由该牌手选择要保留哪一个,其他的则置入其拥有者的坟墓场。
    If two or more Roles controlled by the same player become attached to a permanent at the same time (perhaps due to an effect such as that of Doubling Season), that player chooses which one to keep and which are put into their owners’ graveyards.
  • (2023-09-01 gpt)

    艾卓荒野主系列中的牌会派出六种不同的角色衍生物:诅咒、怪物、王室、法术师、邪恶和年轻英雄。第七种角色衍生物,贞德,则是由「骁勇与德行」指挥官套牌的指挥官幻野廷的莉薇尔派出。
    Cards in the Wilds of Eldraine main set create six different Role tokens: Cursed, Monster, Royal, Sorcerer, Wicked, and Young Hero. A seventh Role token, Virtuous, is created by Ellivere of the Wild Court, the commander of the “Virtue and Valor” Commander Deck.
  • (2023-09-01 official)

    如果有效应让你选择一个牌名,则你可以选择副特征上的历险名称。在判断能够能否选择该名称时,仅会考虑副特征上的各值。
    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
  • (2023-09-01 official)

    在某些罕见情形中,咒语或异能可能会试图派出角色衍生物,且结附于其无法合法结附之永久物上(由于该永久物具有反结界保护这类异能之故)。如出现此状况,则也不会派出角色衍生物。
    In rare cases, a spell or ability might attempt to create a Role token enchanting a permanent that it can’t legally enchant (because of an ability like protection from enchantments). In such cases, the Role token isn’t created.
  • (2023-09-01 official)

    如果有效应复制了历险咒语,则所成的复制品于结算的时候会被放逐。之后会由于状态动作而消失;你无法将该复制品当作永久物来施放。
    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
  • (2023-09-01 official)

    角色都是无色结界衍生物。每个角色都具有灵气与角色这两种副类别,以及「结附于生物」此异能。
    Roles are colorless enchantment tokens. Each one has the Aura and Role subtypes and the enchant creature ability.
  • (2023-09-01 official)

    同一个永久物上可以贴附有数个角色,但这些角色的操控者须各不相同。
    A permanent can have multiple Roles attached to it if each one is controlled by a different player.
  • (2023-09-01 gpt)

    如果你将一张历险牌当作历险来施放,则只会利用该牌的副特征来决定是否能合法施放该咒语。举例来说,如果你操控约翰,魔法师学徒(「每回合一次,你可以从你的牌库顶施放一张瞬间或法术咒语。」),且追索德鲁伊在你的牌库顶,则你可以施放找寻野兽,但不能施放追索德鲁伊。
    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
  • (2023-09-01 official)

    在将咒语作为历险来施放时,用到的是该牌的副特征,忽略该牌所有的正常特征。此时,该咒语之颜色、法术力费用、法术力值等特征的值都仅由该牌的副特征决定。如果该咒语离开堆叠,便会立即恢复其正常特征。
    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
  • (2023-09-01 official)

    其他效应可能会提及「具(有)历险」的牌、咒语或永久物。如果某牌、咒语或永久物上面有另一组属于历险者牌的特征,其便算作「具历险」,就算当前并没有用到其副特征,或从未将该牌当作历险来施放也是一样。
    An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
  • (2023-09-01 official)

    如果某个永久物其上结附有由同一位牌手操控的数个角色,则除了具最近之时间印记者外,所有其他这类角色都会被置入其拥有者的坟墓场。此为状态动作。
    If a permanent has more than one Role attached to it controlled by the same player, each of those Roles except the one with the most recent timestamp is put into its owner’s graveyard. This is a state-based action.
  • (2023-09-01 official)

    将某牌当作历险来施放,并不属于你以替代性费用来施放。对于让你能以替代性费用或以「不需支付其法术力费用」的方式来施放咒语的效应而言,这类效应也会对历险咒语生效。
    Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
  • (2023-09-01 official)

    你从放逐区施放该永久物咒语时,仍须遵循该咒语本身所具有的时机限制和许可。通常情况下,你只能够在你行动阶段且堆叠为空的时候如此施放。
    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.
  • (2023-09-01 official)

    如果有效应提及具历险的牌、咒语或永久物,则它无法找到堆叠上作为历险施放的瞬间或法术咒语。
    If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.