恼人麻烦精

Nettling Nuisance

{2}{B}

Creature — Faerie Rogue 生物~仙灵/浪客 生物~仙灵/浪客

飞行

每当由你操控的一个或数个仙灵对任一牌手造成战斗伤害时,该牌手派出一个4/2红色海盗衍生生物,且具有「此衍生物不能进行阻挡。」该衍生物于本盘游戏接下来的时段中均已煽惑。(它每次战斗若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。)

🖌 Kevin Sidharta
3/1
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:
牌图来源:官方

单卡释疑

  • (2023-09-01 official)

    如果该生物不符合上述任一条例外条件,且能够攻击,则它若能攻击煽惑它之咒语或异能的操控者以外的牌手,就必须如此作。如果该生物能够攻击,但只是不能攻击前述任一应攻击的牌手,则它必须攻击一个由对手操控的鹏洛客,或是一个由对手防卫的战役,或是煽惑此生物的牌手。
    If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent protects, or the player that goaded it.
  • (2023-09-01 official)

    以已煽惑的生物攻击,并不会取消其已煽惑的状态。如果该回合中有额外的战斗阶段,或如果另一牌手在该生物被煽惑的时限结束之前获得了它的操控权,则该生物若能再度攻击,则必须如此作。
    Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
  • (2023-09-01 official)

    如果在某牌手的宣告攻击者步骤中,某个由该牌手操控且被煽惑的生物处于以下状况:该生物已横置;它正受某咒语或异能之影响而不能攻击;或该牌手并未从本回合一开始时便持续操控它(且它不具敏捷),则它便不能攻击。如果要支付费用才能让某生物攻击牌手,则这并不会强迫其操控者必须支付该费用,所以该生物也并非必须要攻击。
    If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
  • (2023-09-01 official)

    「被煽惑」并不是生物所具有的异能。一旦某生物被煽惑,则就算它失去了所有异能,也必须依照前述要求进行攻击。
    Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
  • (2023-09-01 official)

    通常来说,所有战斗伤害都是同时造成。在此情况下,每有一位受到由你操控的仙灵造成之战斗伤害的对手,恼人麻烦精的异能便会触发一次,与造成该伤害的生物数量无关。如果这些仙灵中有具连击或先攻异能者,则在每个战斗伤害步骤中每有一位受到伤害的牌手,该异能就会触发一次。
    Normally, combat damage is dealt all at the same time. In that case, Nettling Nuisance's ability triggers once for each player that Faeries you control dealt combat damage to, regardless of how many creatures were dealing that damage. If any of those Faeries have double strike or first strike, the ability will trigger once for each player dealt damage in each combat damage step.