The Toymaker's Trap 玩具匠的陷阱

The Toymaker's Trap
{2}{B}
Enchantment Enchantment 结界
At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice this enchantment.
At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice this enchantment.
在你的维持开始时,私下选择一个1到5之间的数字,且不得是此前选过的。若你如此作,则任一对手猜你所选的数字,然后你展示所选的数字。若其猜错,则其失去等同于该数字的生命且你抓一张牌。若其猜对,则牺牲此结界。
🖌 Eric Wilkerson
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2023-10-13 gpt)

    秘密选择一个数字的方式是,写下一个1到5之间的数字,并且不让其他人看到。
    To secretly choose a number, write a number from 1 to 5 down without showing it to anyone else.
  • (2023-10-13 gpt)

    如果玩具匠的陷阱离开战场后再度返回战场,则它不会记得先前为其效应选择过哪些数字。如果你操控了第二个玩具匠的陷阱也是如此。
    If The Toymaker's Trap leaves the battlefield and later returns to the battlefield, it has no memory of which numbers were chosen for its effect before. The same is true if you control a second copy of it.