

Sarah Jane Smith 莎拉·简·史密斯
Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Doctor's companion (You can have two commanders if the other is the Doctor.)
Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Doctor's companion (You can have two commanders if the other is the Doctor.)
每当你施放史迹咒语时,探查。此异能每回合只会触发一次。(神器、传奇和传纪是史迹。探查的流程,是派出一个线索衍生物。它是具有「{2},牺牲此衍生物:抓一张牌」的神器。)
博士伙伴(你可以将它和博士共同用作指挥官。)
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A
单卡释疑
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(2023-10-13 official)
对于会检查你是否操控你的指挥官之效应,你操控任一指挥官或同时操控两个均能满足之。
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders. -
(2023-10-13 gpt)
如果你的指挥官套牌有两个指挥官,则你只能放入其本身标识色也在你两个指挥官的联合标识色中的牌。
If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities. -
(2023-10-13 MTGZH)
虽然博士伙伴是拍档异能的一种新变化,但拍档异能的规则没有其他变化。特别一提,时间领主/医生和具有博士伙伴异能的牌不会与具有其他拍档异能的牌产生互动。
Although Doctor's companion is a new variant of the partner ability, the rules for partner have not otherwise changed. Notably, Time Lord Doctors and cards with Doctor's companion do not interact with cards which have another partner ability. -
(2023-10-13 MTGZH)
如果你的指挥官具有博士伙伴异能,且另一个指挥官是传奇生物,且是时间领主/医生,且没有其他生物类别,则你可以将这两个生物当作你的指挥官。举例来说,具有化形异能的生物不能以此法成为第二个指挥官。
The Doctor's companion ability allows you to have two commanders if one has the ability and the other is a legendary creature that is a Time Lord Doctor and has no other creature types. Creatures with the changeling ability, for example, can't be a second commander this way. -
(2023-10-13 gpt)
一旦游戏开始,你的两个指挥官便会分别记录。如果你施放其中一个,则在你第一次施放另一个时,不用额外支付{二}。牌手在受到来自任一指挥官的21点战斗伤害后输掉游戏,而不是两者伤害加总达到21点时输掉游戏。
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined. -
(2023-10-13 gpt)
如果某事物提及你的指挥官,且你有两个指挥官,则它指的是你选择的其中一个。如果你被指示对你的指挥官执行某动作(例如因指挥信标将其从统帅区置于你手上),则你在该效应发生时选择你的其中一个指挥官。
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens. -
(2023-10-13 official)
两个指挥官在游戏开始时都位于统帅区,另外98张牌(若是指挥官轮抽游戏,则为58张牌)洗牌后成为你的牌库。
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.