Faerie Aerie 仙灵空巢

Faerie Aerie
Artifact — Contraption Artifact — Contraption 神器~机巧
Whenever you crank this Contraption, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this token deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.
Whenever you crank this Contraption, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this token deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.
每当你转动此机巧时,派出两个1/1蓝色仙灵/探子衍生生物,且具有飞行、敏捷与「每当此衍生物对任一牌手造成战斗伤害时,抓一张牌。」在下一个结束步骤开始时将它们放逐。
🖌 Ralph Horsley
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:MTGZH
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A

单卡释疑

  • (2018-01-19 gpt)

    只要由你操控的机巧在战场上,机巧套牌就不在战场上,就算你用机巧套牌来标示三个齿轮也是一样。
    While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.
  • (2018-01-19 gpt)

    如果你摇动数个机巧,则其异能可以依任意顺序放进堆叠。最后放进堆叠的异能会先结算。
    If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.
  • (2018-01-19 gpt)

    在构组赛中,机巧套牌必须至少包含十五张不同的机巧牌,且每张机巧牌只能有一张。
    In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.
  • (2018-01-19 gpt)

    机巧不会放入你的主套牌中。它们会放入一个称为机巧套牌的单独套牌中。
    Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.
  • (2018-01-19 gpt)

    如果某机巧将离开战场并进入放逐区以外的其他区域,则它改为进入废料场,机巧套牌的版本的坟墓场。会影响坟墓场的效应不会影响废料场。你可以正常放逐机巧。
    If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.
  • (2018-01-19 gpt)

    机巧是神器。任何与神器互动的东西都会与机巧互动。
    Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.
  • (2018-01-19 gpt)

    如果你或由你操控的永久物组装了机巧,且你的机巧套牌已空,则什么都不会发生。你不会输掉这盘游戏。
    If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.
  • (2018-01-19 gpt)

    任何在战场上且未立即组装的机巧都会前往废料场。不过,如果它不是实际的机巧牌(例如复制神器),则它会如常进入你的坟墓场。非机巧牌不能在废料场中。
    Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.
  • (2018-01-19 gpt)

    在限制赛中,机巧套牌可以在你的牌池中包含任意数量的机巧牌。你不必在你的套牌中包含你所抽选或在现开赛中获得的每张机巧牌。在这些赛制中,你的机巧套牌可以包含重复的机巧牌。
    In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.
  • (2018-01-19 gpt)

    在使用机巧的银边游戏中,你有三个齿轮,见机巧牌的背面。在游戏开始时,在齿轮3上放置一个CRANK!指示物。
    In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.
  • (2018-01-19 gpt)

    如果你或由你操控的永久物被指示组装机巧,则展示你机巧套牌顶牌。将其放置在战场上任意三个齿轮之一上。
    If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.
  • (2018-01-19 gpt)

    在你的维持开始时,如果你操控任意机巧,则将CRANK!指示物移至下一个链轮。然后你可以起动该链轮上的任意数量机巧,使其异能触发。起动机巧始终为你选择。
    At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.