

Celebr-8000 庆典8000
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, this creature gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.
• 2 — menace
• 3 — vigilance
• 4 — lifelink
• 5 — flying
• 6 — indestructible
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, this creature gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.
• 2 — menace
• 3 — vigilance
• 4 — lifelink
• 5 — flying
• 6 — indestructible
在你回合的战斗开始时,掷两颗六面骰。每有一个为1的掷骰结果,此生物便得+1/+1直到回合结束。每有一个其他掷骰结果,它便获得所指示的异能直到回合结束。如果你掷出同点,则它还获得连击异能直到回合结束。
•2~威慑
•3~警戒
•4~系命
•5~飞行
•6~不灭
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A
单卡释疑
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(2022-10-07 gpt)
如果你因掷骰结果受到修正而掷出高于6的结果,则庆典8000不会因该掷骰而获得任何异能。如果你掷出该数字的双骰,则它仍会获得连击异能直到回合结束。
If you roll a result higher than 6 because of modifications to the results, Celebr-8000 won't gain any ability from that roll. If you roll doubles of such a number, it will still gain double strike until end of turn. -
(2022-10-07 MTGZH)
如果某异能于「每当你掷骰时」触发,则每当你掷任意骰子时(包括时空骰),该异能都会触发。这与先前的Un-系列规则不同。有些异能会利用掷骰结果来决定效应的一部分。如果你掷出的是非数字结果(目前只有时空骰,但未来还长),则该效应的一部分不会生效。
If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything. -
(2022-10-07 gpt)
一些效应可能会影响掷骰的结果。这可能是掷骰指示的一部分,或是来自其他牌的效应。任何提及掷骰「结果」的效应,都是指在这些修正之后的结果。
Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications. -
(2022-10-07 gpt)
结果可能是六面骰子上通常不会出现的数字。像是小小挪动这类咒语可以将结果改为0或7。
Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example. -
(2022-10-07 gpt)
游戏中必须有东西让你掷骰子。如果你因其他原因掷骰(例如模拟抛硬币、选择比萨饼配料、创造平行时空),则该次掷骰不算。
Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count. -
(2022-10-07 gpt)
如果掷骰被重掷,则原本的掷骰就等同于从未发生过:它不会触发任何异能,且没有会在意掷骰结果的效应会将其考虑在内。
If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it. -
(2022-10-07 gpt)
每个骰子的特征是其面数。六面骰是指有六个等可能结果的骰子:1、2、3、4、5和6。掷骰必须公正。虽然推荐使用实体骰子,但数字骰子也可以使用(但如果效应要求使用实体骰子,则必须使用实体骰子)。
Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.