Devil K. Nevil 魔鬼肯魔维

Devil K. Nevil
{2}{R}
Legendary Creature — Devil Performer Legendary Creature — Devil Performer 传奇生物~魔鬼/演员

Haste

When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)

Haste

When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)

敏捷

当魔鬼肯魔维进场时,令其跃过任意数量的生物。若它跃过这些生物,则在其上放置等量的+1/+1指示物。(访问DevilKNevil.com以观看示范动作。)

"Danger is my middle name. Also, I don't know how to spell." "Danger is my middle name. Also, I don't know how to spell." 「危险就是我的中间名。还有,我都不知道它要怎么写。」
🖌 Paolo Parente
2/1
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:MTGZH
规则叙述翻译:MTGZH
背景叙述翻译:MTGZH
牌图来源:N/A

单卡释疑

  • (2022-10-07 gpt)

    你可以利用战场上除了魔鬼肯魔维本身以外的任何生物来进行跳跃,包括对手的生物。你在进行跳跃时,受限于战场上其他生物的数量。
    You may use any creatures on the battlefield except Devil K. Nevil itself for the jump, including your opponent’s creatures. You are limited to the number of other creatures on the battlefield for the jump attempt.
  • (2022-10-07 gpt)

    如果视频未能清楚解释「将魔鬼肯魔维跳过任意数量的生物」的意思,或许以下的冗长文字说明能有所帮助。首先,将魔鬼肯魔维放在桌边缘上,使得该牌的约一半垂直地悬在桌边缘之外。然后在魔鬼肯魔维前方的桌面上,任意数量的生物并排放置。那些生物牌应当与魔鬼肯魔维的竖直方向平行(除非它们不是牌——见下文)。理想情况下,第一张生物牌应尽量靠近魔鬼肯魔维,但如果你想让跳跃更具挑战性,我们也不会阻止你。要执行跳跃,需从魔鬼肯魔维底部轻弹之,使其飞起并向前飞行,华丽地飞过生物牌的行列。你不能只是横向轻弹。魔鬼渴望飞行时间。如果魔鬼完全落在生物牌之后,且未触碰到任何生物,则它便已跳过这些生物,并能获得+1/+1指示物。如果在跳跃过程中触碰到任何生物也没关系,只要魔鬼落在生物牌之后,且未触碰到任何生物即可。要使得此跳跃成功,必须将魔鬼肯魔维的所有部分都落在最远处的生物牌之后。如果魔鬼偏离方向,且未能跳过最后一张生物牌,则此跳跃便算作失败,即使它落下时未触碰到任何生物也一样。失败的跳跃不会产生任何后果,只会感到羞愧。羞愧,且没有+1/+1指示物。
    In case the video doesn’t clarify what jumping Devil K. Nevil over any number of creatures means, perhaps a lengthy text explanation will help. First, place Devil K. Nevil at the edge of the table such that about half the card vertically is sticking over the edge of the table. Then take any number of creatures on the battlefield and place them side-by-side on the table in front of Devil K. Nevil. Those creature cards should be horizontal to Devil K. Nevil’s vertical from your perspective (unless they’re not cards—see below). Ideally, the first creature card should be as close to Devil K. Nevil as it can be without touching it, but if you’d like to make the jump more difficult, we’re not going to stop you. To execute the jump, flick Devil K. Nevil from underneath to cause it to fly up into the air and forward, majestically flying over the line of creatures. You can’t just flick him horizontally. Devil craves hang time. If Devil comes to rest completely past the creatures without touching any of them, it has cleared those creatures and will earn those +1/+1 counters. If it touches any of the creatures during the jump, that’s okay, as long as Devil comes to rest past the creatures, not touching any of them. All of Devil K. Nevil must be past the farthest creature for the jump to be successful. If Devil veers off to the side and doesn’t get farther than the last creature, the jump is unsuccessful, even if it comes to rest not touching any of the creatures. An unsuccessful jump has no consequences other than shame. Shame and no +1/+1 counters.
  • (2022-10-07 gpt)

    如果你想的话,你可以选择不越过任何生物(因此不进行跳跃)。如果于魔鬼肯魔维的进战场异能结算时,战场上没有其他生物,则魔鬼肯魔维是没有特技的特技演员,且不会有跳跃。
    You may choose to jump over no creatures—and thus not attempt a jump—if you want. If there are no other creatures on the battlefield as the enters-the-battlefield ability resolves, Devil K. Nevil is a stunt devil without a stunt and there won’t be a jump.
  • (2022-10-07 gpt)

    如果魔鬼肯魔维处于牌套中,你可以将它从牌套中取出(假设你拥有此牌;如果你不拥有此牌,请先询问许可)。不过,你不能对这张牌进行其他任何改动。举例来说,你不能在牌套中放入其他东西以增加其重量。你也不能弯曲、折叠或以其他方式对这张牌进行改动,以致其无法在你的套牌中使用。
    If Devil K. Nevil is in a card sleeve, you may take it out of the sleeve if you’d like (assuming you own the card; ask permission if you don’t). However, no other modifications are allowed to the card. You can’t put anything into the sleeve to make it heavier, for example. You also can’t bend, fold, or do anything else to the card that would make it unplayable in your deck.
  • (2022-10-07 gpt)

    对于参与跳跃的牌而言,牌套也视为该牌的一部分。
    For any card involved in the jump, the card sleeve it’s in is considered part of the card.
  • (2022-10-07 gpt)

    对于参与跃进的衍生物(包括魔鬼肯魔维本身),请用一张万智牌大小的牌来代替。万智牌牌张是我们能想到的最接近万智牌大小的东西。
    For anything involved in the jump that’s a token, including Devil K. Nevil itself, use a Magic card-sized card as a substitute. Magic cards are the most Magic card-sized thing we can think of.
  • (2022-10-07 gpt)

    如果你的手与魔鬼肯魔维接触并使其移动,则视为你已尝试跳动。你不能用手以外的任何东西来弹动魔鬼肯魔维。如果你戴着手套(这基本上是手的牌套),则手套也算作你手的一部分。
    The jump is considered attempted if your hand makes contact with Devil K. Nevil and it moves. You can’t use anything other than your hand to flick Devil K. Nevil. If you’re wearing gloves (which are basically card sleeves for hands), those count as part of your hand.