Zealot il-Vec 维克黜人狂信者

Zealot il-Vec
{2}{W}
Creature — Human Rebel 生物~人类/反抗军 生物~人类/反抗军

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever this creature attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage this creature would deal this turn.

次元幽影(此生物只能阻挡具次元幽影异能的生物,亦只能被具此异能的生物阻挡。)

每当维克黜人狂信者进行攻击且未受阻挡时,你可以让它对目标生物造成1点伤害。 若你如此作,则防止维克黜人狂信者于本回合中将造成的所有战斗伤害。

次元幽影(此生物只能阻挡具次元幽影异能的生物,亦只能被具此异能的生物阻挡。)

每当此生物攻击且未受阻挡时,你可以让它对目标生物造成1点伤害。若你如此作,则防止此生物本回合中将造成的所有战斗伤害。

🖌 Chippy
1/1
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:
牌图来源:万智烽火

单卡释疑

  • (2006-09-25 gpt)

    当维克黜人狂信者攻击且未被阻挡时,就算你不打算利用其异能,也必须为其选择一个目标。
    When Zealot il-Vec attacks and isn’t blocked, you must choose a target for its ability even if you don’t use it.
  • (2006-09-25 gpt)

    如果你选择让维克黜人狂信者对某生物造成1点伤害,且该伤害被防止或替代,则维克黜人狂信者的战斗伤害仍会被防止。
    If you choose to have Zealot il-Vec deal 1 damage to a creature and that damage is prevented or replaced, Zealot il-Vec’s combat damage will still be prevented.
  • (2013-04-15 official)

    满足以下条件时,当某物「攻击且未受阻挡」时触发的异能会在宣告阻挡者步骤中宣告完阻挡者后触发:(1)该生物正进行攻击,且(2)没有宣告生物来阻挡它。就算该生物是以「正进行攻击」的状态进入战场,而非在宣告攻击者步骤中被宣告为攻击者,该异能依然会触发。
    An ability that triggers when something “attacks and isn’t blocked” triggers in the declare blockers step after blockers are declared if (1) that creature is attacking and (2) no creatures are declared to block it. It will trigger even if that creature was put onto the battlefield attacking rather than having been declared as an attacker in the declare attackers step.
  • (2021-03-19 official)

    如果某个进行攻击的生物具有多个躲避式异能(例如次元幽影和飞行),则防御牌手只能用同时满足所有躲避式异能之限制要求的生物对其进行阻挡。
    If an attacking creature has multiple evasion abilities, such as shadow and flying, a creature can block it only if that creature satisfies all of the appropriate evasion abilities.
  • (2021-03-19 official)

    一旦某生物已被阻挡,此时再使它获得或失去次元幽影异能(或令进行阻挡的生物获得或失去次元幽影),它也会如常造成或受到战斗伤害。
    Once a creature has been blocked, that creature remains blocked and will deal and be dealt combat damage even if it gains or loses shadow or if the blocking creature gains or loses shadow.
  • (2021-03-19 official)

    同一个生物上的数个次元幽影异能不会累计。
    Multiple instances of shadow on the same creature are redundant.