Centaur Chieftain 半人马酋长

Centaur Chieftain
{3}{G}
Creature — Centaur 生物~半人马 生物~半人马

Haste

Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, creatures you control get +1/+1 and gain trample until end of turn."

敏捷

门槛~当半人马酋长进场时,由你操控的生物得+1/+1并获得践踏异能直到回合结束。(只要在你的坟墓场中有七张或更多的牌,你便达到门槛。)

敏捷

门槛~只要你坟墓场中有七张或更多牌,此生物便具有「当此生物进场时,直到回合结束,由你操控的生物得+1/+1且获得践踏异能。」

🖌 Justin Sweet
3/3
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:万智烽火

单卡释疑

  • (2016-06-08 gpt)

    在半人马酋长的触发式异能结算时,所有由你操控的生物都会受到影响,包括半人马酋长本身。于该回合稍后时段才受你操控或成为生物者则不会。
    All creatures under your control when Centaur Chieftain’s triggered ability resolves are affected, including Centaur Chieftain itself. Ones that come under your control or become creatures later in the turn are not.
  • (2016-06-08 gpt)

    如果在半人马酋长进战场时,你坟墓场中的牌数量不足以触发其门槛异能,则该异能不会触发。如果此时你坟墓场中的牌数量发生变化,且半人马酋长在触发后失去了该异能,则该异能仍会结算。
    If you don’t have enough cards in your graveyard at the moment Centaur Chieftain enters the battlefield, its threshold ability won’t trigger. If the number of cards in your graveyard changes and Centaur Chieftain loses the ability once it has triggered, the ability will still resolve.