Dalkovan Encampment 拓求围营地

Dalkovan Encampment
Land Land

This land enters tapped unless you control a Swamp or a Mountain.

{T}: Add {W}.

{2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.

This land enters tapped unless you control a Swamp or a Mountain.

{T}: Add {W}.

{2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.

除非你操控沼泽或山脉,否则此地须横置进场。

{T}:加{W}

{2}{W}{T}:本回合中,每当你攻击时,派出两个1/1红色战士衍生生物,其为横置且正进行攻击。在下一个结束步骤开始时将它们牺牲。

🖌 Raymond Bonilla
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2025-04-04)

    起动拓求围营地的最后一个异能,会产生一个延迟触发式异能,于本回合中每次你宣告至少一个生物为攻击者时触发。(通常每回合只会触发一次,但类似全军突袭最后一个异能的效应可能会让它触发多次。)就算拓求围营地已不在战场上,此异能也会触发。如果你未宣告任何生物为攻击者,则此异能不会触发。
    Activating Dalkovan Encampment’s last ability creates a delayed triggered ability that will trigger each time you declare at least one creature as an attacker during a declare attackers step this turn. (This usually only happens once per turn, but effects like that of All-Out Assault’s last ability might cause it to happen more than once.) This ability will trigger even if Dalkovan Encampment is no longer on the battlefield. It won’t trigger if you don’t declare any creatures as attackers.
  • (2025-04-04)

    You must already control a Swamp or Mountain as Dalkovan Encampment enters for it to enter untapped. If it enters at the same time as a Swamp or Mountain when you control no other Swamps or Mountains, it will enter tapped.

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