

Umezawa's Jitte (梅泽的十手)
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip {2}
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip {2}
每当佩带此武具的生物造成战斗伤害时,在梅泽的十手上放置两个充电指示物。
从梅泽的十手上移去一个充电指示物:选择一项~
•佩带此武具的生物得+2/+2直到回合结束。
•目标生物得-1/-1直到回合结束。
•你获得2点生命。
佩带{2}
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A
单卡释疑
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(2005-02-01 gpt)
如果选择了“目标生物得-1/-1直到回合结束”此模式,则也必须宣告该目标生物。
If the “target creature gets -1/-1 until end of turn” mode is chosen, the target creature must also be announced. -
(2005-02-01 gpt)
如果在宣告“+2/+2”模式之后,但在其结算之前,十手被移走,则会将加成给于该异能结算时佩带此武具的生物。
If the Jitte is moved after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves. -
(2005-02-01 gpt)
梅泽的十手的起动式异能会产生模式选择。该选择是在起动异能时作出。
Umezawa’s Jitte’s activated ability generates a modal choice. The choice is made when the ability is activated. -
(2005-02-01 gpt)
只要梅泽的十手操控者拥有优先权,该异能便能随时使用——只有“目标生物”此选项有额外的要求。如果在该异能结算时,梅泽的十手并未佩带在生物上,则选择“佩带此武具的生物得+2/+2直到回合结束”此模式没有效果。
The ability can be used any time Umezawa’s Jitte’s controller has priority — only the “target creature” choice has additional requirements. Choosing the “Equipped creature gets +2/+2 until end of turn” mode does nothing if the Jitte isn’t equipped to a creature when the ability resolves. -
(2005-02-01 gpt)
如果在宣告「+2/+2」模式之后,但在其结算前,十手离开战场,则该加成会在异能结算时给最后佩带此武具的生物。
If the Jitte leaves the battlefield after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.