Tanazir Quandrix 塔那吉量析

Tanazir Quandrix
{3}{G}{U}
Legendary Creature — Elder Dragon 传奇生物~长老/龙 传奇生物~长老/龙

Flying, trample

When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control.

Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.

飞行,践踏

当塔那吉量析进战场时,将目标由你操控之生物上的+1/+1指示物数量加倍。

每当塔那吉量析攻击时,你可以使由你操控之其他生物的基础力量与防御力成为等同于塔那吉量析之力量和防御力直到回合结束。

飞行,践踏

当塔那吉量析进场时,将目标由你操控之生物上的+1/+1指示物数量加倍。

每当塔那吉量析攻击时,你可以使由你操控之其他生物的基础力量与防御力成为等同于塔那吉量析之力量和防御力直到回合结束。

🖌 Kekai Kotaki
4/4
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2021-04-16 official)

    于最后一个异能结算时,由你操控之其他生物的基础力量和防御力会被设定为塔那吉量析实际的力量和防御力,而非只是其基础力量与防御力。如果塔那吉量析的力量或防御力在该回合稍后时段发生了改变,则由你操控的其他生物都不受影响。
    As the last ability resolves, the base power and toughness of other creatures you control are set to Tanazir Quandrix’s actual power and toughness, not just its base power and toughness. If Tanazir Quandrix’s power or toughness changes later in the turn, the other creatures you control aren’t affected.
  • (2021-04-16 official)

    将永久物上面的+1/+1指示物数量加倍之流程是:在其上放置等同于上面已有之数量的+1/+1指示物。而其他会与放置指示物互动的牌,都会如此与这个效应产生互动。
    To double the number of +1/+1 counters on a permanent, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.
  • (2021-04-16 official)

    先前将某生物之基础力量与防御力设定为某特定值的效应,都会被塔那吉量析的第一个异能盖掉。其他将其力量设定为某特定值的效应若稍后生效,则将会盖过此效应。
    Tanazir Quandrix’s last ability overwrites all previous effects that set a creature’s power and toughness to specific values. Other effects that set its power or toughness to specific values that start to apply after the ability resolves will overwrite this effect.
  • (2021-04-16 official)

    无论效应产生的顺序为何,都是由设定生物基础力量和防御力之效应先生效,而后才轮到会影响其力量和/或防御力、但并未将其设定为特定数值的效应生效(例如未影响基础力量和/或防御力的效应)。会影响其力量和防御力之指示物,也是要等到设定基础力量和防御力的效应生效后才会生效。
    Any effects that modify a creature’s power and/or toughness without setting them to a specific value (i.e. ones that don’t affect base power and/or toughness) will apply after its base power and toughness are set, regardless of the order those effects were created. The same is true for counters that modify its power and toughness.