Koth of the Hammer 锤族的寇斯

Koth of the Hammer
{2}{R}{R}
Legendary Planeswalker — Koth 鹏洛客~寇斯 传奇鹏洛客~寇斯

+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.

−2: Add {R} for each Mountain you control.

−5: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to any target.'"

+1:重置目标山脉。 它成为4/4红色的元素生物直到回合结束。 它仍然是地。

-2:你每操控一个山脉,便加{R}到你的法术力池中。

-5:你获得具有「由你操控的山脉具有『{T}:此地对目标生物或牌手造成1点伤害」的鰴记。

+1:重置目标山脉。它成为4/4红色的元素生物直到回合结束。它仍然是地。

-2:你每操控一个山脉,便加{R}

-5:你获得具有以下异能的徽记~「由你操控的山脉具有『 {T}:此地对任意一个目标造成1点伤害。』」

🖌 Jason Chan
3
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:风云集

单卡释疑

  • (2011-01-01 gpt)

    忠诚异能不能是法术力异能。寇斯的第二个异能会用到堆叠,且可以被反击或以其他方式回应。与所有忠诚异能一样,此异能每回合只能起动一次,且只能在你的行动阶段中、堆叠为空、且本回合中未起动过此永久物的其他忠诚异能时起动。
    Loyalty abilities can’t be mana abilities. Koth’s second ability uses the stack and can be countered or otherwise responded to. Like all loyalty abilities, it can be activated only once per turn, during your main phase, when the stack is empty, and only if no other loyalty abilities of this permanent have been activated this turn.
  • (2011-01-01 gpt)

    如果寇斯的第一个异能起动了一个当回合才受你操控的山脉,则它会具有“召唤失调”,且不能攻击。它也不能横置来支付费用中包含{横置}符号的异能费用,例如该山脉本身的法术力异能或寇斯徽记赋予它的异能。
    If Koth’s first ability animates a Mountain that came under your control that turn, it will have “summoning sickness” and be unable to attack. It will also be unable to be tapped to activate an ability with the {T} symbol in its cost, such as the Mountain’s mana ability or the ability granted to it by Koth’s emblem.
  • (2011-01-01 gpt)

    寇斯的徽记会在游戏剩余时段内,持续赋予你操控的每个山一个起动式异能。它会不断检查由你操控的永久物中哪些是山,以决定哪些永久物具有此异能。举例来说,在游戏稍后时段才受你操控的山会具有此异能,而在徽记产生时就已受你操控,但之后又被其他牌手操控的山则不会具有此异能。
    Koth’s emblem grants an activated ability to each Mountain you control at any given time for the rest of the game. It will continuously check which permanents you control are Mountains to determine what has the ability. For example, a Mountain that comes under your control later in the game will have the ability, while a Mountain you controlled at the time the emblem was created, but that later came under the control of another player, will no longer have the ability.
  • (2011-01-01 gpt)

    寇斯的第一个异能可以指定任何山脉为目标,包括未横置的山脉和由其他牌手操控的山脉。
    Koth’s first ability can target any Mountain, including an untapped Mountain and/or a Mountain another player controls.
  • (2011-01-01 gpt)

    徽记的运作方式与结界类似:它们具有一个异能,通常会持续影响游戏。徽记与结界的主要区别在于徽记不是永久物,且不在战场上。游戏中没有任何东西能移除徽记,原因是没有其他咒语或异能会提及它们。一旦你得到徽记,你在本盘游戏中都会保留它。徽记没有颜色、名称、牌张类别或其他特征,只有所列的异能。
    Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.