Path of Ancestry (祖灵径道)

Path of Ancestry
Land Land

This land enters tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

This land enters tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

此地须横置进场。

{T}:加一点法术力,其颜色为你指挥官标识色中的任一颜色。当该法术力用来施放与你指挥官具共通生物类别的生物咒语时,占卜1。(检视你牌库顶的牌。你可以将该牌置于你的牌库底。)

🖌 Julio Reyna
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2020-11-10 official)

    如果你没有指挥官,则祖灵径道不会产生法术力。
    If you don't have a commander, Path of Ancestry's ability produces no mana.
  • (2020-11-10 official)

    如果祖灵径道的最后一个异能产生了两点法术力(最有可能的原因是受魔力映像影响),则你将这两点法术力用来施放与你的指挥官具共通生物类别的生物咒语时,会触发两次异能。每个触发的异能都会让你占卜1。你不会占卜2。无论你是将这两点法术力都用于施放同一个生物咒语,还是用于施放两个生物咒语,结果都一样。
    If Path of Ancestry's last ability produces two mana (most likely due to Mana Reflection), spending those two mana to cast creature spells that share a creature type with your commander will cause two abilities to trigger. Each of those abilities will cause you to scry 1. You won't scry 2. This is true whether you spend the mana on one creature spell or two.
  • (2020-11-10 official)

    如果你的指挥官是标识色中没有颜色的牌,则祖灵径道不会产生法术力。它不会产生{无}。
    If your commander is a card that has no colors in its color identity, Path of Ancestry's ability produces no mana. It doesn't produce {C}.
  • (2020-11-10 official)

    如果你的指挥官没有生物类别,它便不会与你施放的任何咒语有共通的生物类别。
    If your commander has no creature types, it can't share a creature type with any spell that you cast.
  • (2023-07-28 gpt)

    如果你有两个指挥官,则最后一个异能会加一点其总共标识色的任意颜色的法术力。当你将该法术力用在与任一指挥官共用生物类别的生物咒语上时,你会占卜1。
    If you have two commanders, the last ability adds one mana of any color in their combined color identities. When you spend that mana on a creature spell that shares a creature type with either of your commanders, you'll scry 1.
  • (2020-11-10 official)

    如果你利用祖灵径道的法术力来施放你的指挥官,且你的指挥官并未在堆叠上时因故失去其所有生物类别,则你会占卜1。
    If you cast your commander with mana from Path of Ancestry, and your commander hasn't somehow lost all of its creature types while on the stack, you'll scry 1.
  • (2023-07-28 gpt)

    在你施放生物咒语并利用祖灵径道最后一个异能支付法术力后,才会检查你指挥官的生物类别。该类别并非在游戏开始前就已设定,且可能与你起动该异能时你指挥官的生物类别不同。
    Your commander's creature types are checked immediately after you cast a creature spell spending mana from Path of Ancestry's last ability. They aren't set before the game begins, and they may not be the same types your commander had when you activated that ability.