Reflecting Pool (映景明湖)

Reflecting Pool
Land Land
{T}: Add one mana of any type that a land you control could produce.
{T}: Add one mana of any type that a land you control could produce.
{T}:加一点法术力,其类别为由你操控的地能产生之任一类别。
🖌 AKQA
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2004-10-04 gpt)

    地的类别发生变化,或是将文字接入地中,都会影响地所能产生的法术力类别。
    Any change to a land's type or splicing of text into a land can affect the types of mana a land can produce.
  • (2008-05-01 gpt)

    多个映景明湖不会互相帮助产生法术力。如果你操控一个映景明湖,且所有其他由你操控的地都不具法术力异能,或是其他映景明湖,则你仍可以起动映景明湖的异能,只是不会产生任何法术力。
    Multiple Reflecting Pools won't help each other produce mana. If you control a Reflecting Pool, and all other lands you control either lack mana abilities or are other Reflecting Pools, you may still activate Reflecting Pool's ability — it just won't produce any mana.
  • (2008-05-01 official)

    法术力的类别包括白色,蓝色,黑色,红色,绿色和无色。
    The types of mana are white, blue, black, red, green, and colorless.
  • (2004-10-04 gpt)

    在映景明湖确定地能产生的法术力种类时,会考虑到任何替代性效应。
    Any replacement effects are considered by Reflecting Pool when determining the types of mana a land can produce.
  • (2008-05-01 gpt)

    映景明湖只会检查由你操控之地的产生法术力之异能的效应,而不会检查其费用。举例来说,虹霓峭壁异能上面写着「{横置},从虹霓峭壁上移去一个充电指示物:加一点任意颜色的法术力。」如果你操控虹霓峭壁和映景明湖,则你可以横置映景明湖来加一点任意颜色的法术力。虹霓峭壁上面是否有充电指示物并不重要,虹霓峭壁是否未横置也不重要。
    Reflecting Pool checks the effects of all mana-producing abilities of lands you control, but it doesn't check their costs. For example, Vivid Crag says "{T}, Remove a charge counter from Vivid Crag: Add one mana of any color." If you control Vivid Crag and Reflecting Pool, you can tap Reflecting Pool for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped.
  • (2008-05-01 gpt)

    映景明湖不在乎你的地所产生之法术力上所附加的任何限制或额外效应(例如元祖柱和山贼王大厅),只在乎法术力的类别。
    Reflecting Pool doesn't care about any restrictions or riders your lands put on the mana they produce, such as Pillar of the Paruns and Hall of the Bandit Lord do. It just cares about types of mana.