Knacksaw Clique 巧锯聚群

Knacksaw Clique
{3}{U}
Creature — Faerie Rogue 生物~仙灵/浪客 生物~仙灵/浪客

Flying

{1}{U}, {Q}: Target opponent exiles the top card of their library. Until end of turn, you may play that card. ({Q} is the untap symbol.)

飞行

{1}{U}{Q}:目标对手将其牌库顶牌移出对战。 直到回合结束,你可以使用该牌。 ({Q}是重置符号。)

飞行

{1}{U}{Q}:目标对手放逐其牌库顶牌。直到回合结束,你可以使用该牌。({Q}是重置符号。)

Most of the Knacksaw clique's skills were hewn from the minds of others. 巧锯聚群所会的大部分技巧都是自他人心灵窃取而来。 巧锯聚群所会的大部分技巧都是自他人心灵窃取而来。
🖌 Steven Belledin
1/4
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:风云集

单卡释疑

  • (2008-05-01 gpt)

    当你起动{Q}异能时,你会将具该异能的生物重置,且此为其费用。此重置无法被回应。(当然,你可以回应该异能本身。)
    When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.)
  • (2008-05-01 gpt)

    所使用的牌需遵循其牌张类别的正常时机规则,以及其他适用的限制,例如“只能在战斗中施放[此牌]”。举例来说,除非该牌是瞬间或具有闪现,否则你不能在对手的回合中使用之。类似地,如果所放逐的牌是地,则如果你在该回合中已使用过地,就不能使用之。如果它是非地牌,则你必须支付其法术力费用。唯一不同的是,你是从放逐区使用该牌。
    The exiled card is played using the normal timing rules for its card type, as well as any other applicable restrictions such as “Cast [this card] only during combat.” For example, you can’t play the card during an opponent’s turn unless it’s an instant or has flash. Similarly, if the exiled card is a land, you can’t play it if you’ve already played a land that turn. If it’s a nonland card, you’ll have to pay its mana cost. The only thing that’s different is you’re playing it from the Exile zone.
  • (2008-05-01 MTGZH)

    如果该永久物已是未横置,则你不能起动其{Q}异能。这是因为你无法支付「重置此永久物」此费用。
    If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost.
  • (2008-05-01 gpt)

    如果你在该回合中未使用所放逐的牌,则它会持续被放逐,但你不能使用它。
    If you don’t play the exiled card that turn, it remains exiled but you can’t play it.
  • (2008-05-01 gpt)

    如果某具{Q}异能的生物在你最近的一回合开始时并未受你操控,则你不能起动该异能,除非该生物具有敏捷。
    If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste.