

Chaos Imps 混沌小恶魔
Flying
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
This creature has trample as long as it has a +1/+1 counter on it.
飞行
脱缰(你可以让此生物进战场时上面有一个+1/+1指示物。只要其上有+1/+1指示物,它就不能进行阻挡。)
只要混沌小恶魔上有+1/+1指示物,它便具有践踏异能。
飞行
脱缰(你可以让此生物进场时上面有一个+1/+1指示物。只要其上有+1/+1指示物,它便不能进行阻挡。)
只要此生物上面有+1/+1指示物,它便具有践踏异能。
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:风云集
单卡释疑
-
(2013-04-15 official)
只要其上有+1/+1指示物,具脱缰异能的生物就不能进行阻挡,而不仅限于因其脱缰异能而置于其上者。
A creature with unleash can't block if it has any +1/+1 counter on it, not just one put on it by the unleash ability. -
(2013-04-15 official)
对于一个具脱缰异能且正进行阻挡的生物而言,在其上放置+1/+1指示物并不会将其移出战斗。它将继续进行阻挡。
Putting a +1/+1 counter on a creature with unleash that's already blocking won't remove it from combat. It will continue to block. -
(2013-04-15 official)
不论生物从何处进战场,脱缰异能均会生效。
The unleash ability applies no matter where the creature is entering the battlefield from. -
(2012-10-01 gpt)
只要混沌小恶魔上有+1/+1指示物,它就会具有践踏异能,而不仅限于因脱缰异能而放置的指示物。
Chaos Imps will have trample if it has any +1/+1 counter on it, not just the one put on it by the unleash ability. -
(2013-04-15 official)
你选择是否让具脱缰异能的生物进战场时上面有一个+1/+1指示物的时机,是于此生物进战场的时刻。在那时,牌手已来不及回应此生物咒语,例如说试图反击之。
You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as it's entering the battlefield. At that point, it's too late for a player to respond to the creature spell by trying to counter it, for example.