再访拉尼卡 (RTR) #6
2012-10-05 | 非普通 |


Azorius Justiciar 俄佐立大司法
Azorius Justiciar
{2}{W}{W}
Creature — Human Wizard
生物~人类/法术师
生物~人类/法术师
When this creature enters, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
当俄佐立大司法进战场时,拘留至多两个目标由对手操控的生物。(直到你的下一个回合,这些生物不能进行攻击或阻挡,其起动式异能也不能起动。)
当此生物进场时,拘留至多两个目标由对手操控的生物。(直到你的下一个回合,这些生物不能进行攻击或阻挡,其起动式异能也不能起动。)
"Your potential to commit a crime warrants further investigation."
「你有犯罪的可能性,因此有必要进一步调查。」
「你有犯罪的可能性,因此有必要进一步调查。」
🖌 Chris Rahn
2/2
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁
翻译信息
牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:风云集
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:风云集
单卡释疑
-
(2013-04-15 official)
起动式异能包含一个冒号,其格式为「[费用]:[效应]。」被拘留的永久物其上的起动式异能都不能起动,包括法术力异能。
Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent. -
(2013-04-15 official)
如果某个永久物在被拘留时,它的起动式异能已在堆叠上,则该异能将不受影响。
If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected. -
(2013-04-15 official)
如果某个生物在被拘留时正进行攻击或阻挡,它不会被移出战斗。它将继续攻击或阻挡。
If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block. -
(2013-04-15 official)
被拘留永久物的静止式异能仍将生效。被拘留永久物的触发式异能仍可触发。
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger. -
(2013-04-15 official)
若某个非生物永久物在被拘留后变为生物,它将不能攻击或阻挡。
If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block. -
(2012-10-01 official)
这两个生物可由同一对手操控,也可由不同对手操控。
The two creatures can be controlled by the same opponent or by different opponents. -
(2013-04-15 official)
当一位牌手离开多人游戏时,任何持续到该牌手下一个回合或持续到该回合中特定时点的持续性效应仍将继续生效,直到该牌手原本将开始这一回合的时刻为止。它们既不会立即终止,也不会无限期持续。
When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.