Hedron-Field Purists 晶石原净化师

Hedron-Field Purists
{2}{W}
Creature — Human Cleric 生物~人类/僧侣 生物~人类/僧侣

Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

1/4

If a source would deal damage to you or a creature you control, prevent 1 of that damage.

LEVEL 5+

2/5

If a source would deal damage to you or a creature you control, prevent 2 of that damage.

升级{2}{W}{2}{W}:在其上放置一个等级指示物。 升级的时机视同法术。)

等级1-4

1/4

如果任一来源将对你或由你操控的任一生物造成伤害,则防止此伤害中的1点。

等级5+

2/5

如果任一来源将对你或由你操控的任一生物造成伤害,则防止此伤害中的2点。

升级{2}{W}{2}{W}:在其上放置一个等级指示物。 升级的时机视同法术。)

等级1-4

1/4

如果任一来源将对你或由你操控的任一生物造成伤害,则防止此伤害中的1点。

等级5+

2/5

如果任一来源将对你或由你操控的任一生物造成伤害,则防止此伤害中的2点。

🖌 Scott Chou
0/3
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:风云集

单卡释疑

  • (2010-06-15 gpt)

    如果某来源将对多位适用的受害者造成伤害,则每位受害者的伤害预防效应分别生效。举例来说,如果晶石原净化师是等级1,且你施放了地震(“地震对每个不具飞行异能的生物和每位牌手各造成X点伤害”),且X等于3,则该地震会对你造成2点伤害,对每个由你操控且不具飞行异能的生物造成2点伤害,对每位其他牌手造成3点伤害,对每个由其他牌手操控且不具飞行异能的生物造成3点伤害。
    If a source would deal damage to multiple applicable recipients, the prevention effects apply to each of those recipients separately. For example, if Hedron-Field Purists is level 1 and you cast Earthquake (“Earthquake deals X damage to each creature without flying and each player”) with X equal to 3, that Earthquake will deal 2 damage to you, 2 damage to each creature without flying you control, 3 damage to each other player, and 3 damage to each creature without flying other players control.
  • (2010-06-15 gpt)

    请记住,晶石原净化师不会同时具有这两种防止性效应。
    Remember that Hedron-Field Purists never has both of these prevention effects at the same time.
  • (2010-06-15 gpt)

    多个晶石原净化师的效应会累计。
    The effects from multiple Hedron-Field Purists are cumulative.
  • (2010-06-15 gpt)

    升级者赋予自身的异能不会覆盖其本身具有的其他异能。特别来说,它不会覆盖该生物的升级异能;该生物始终具有此异能。
    The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that.
  • (2010-06-15 gpt)

    会影响升级者之力量或防御力的效应(例如变巨术或辉煌的赞美诗),不论其效应是在何时开始,都会对其生效。会改变该生物之力量或防御力的指示物(例如+1/+1指示物)和将其力量与防御力互换的效应也是如此。
    Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
  • (2010-06-15 gpt)

    这些防止性效应不会影响直接对由你操控的鹏洛客造成的伤害。
    The prevention effects don’t affect damage dealt directly to a planeswalker you control.
  • (2010-06-15 gpt)

    每当任一来源将对你或由你操控的生物造成伤害时,这些防止性效应会防止来自该来源的1点或2点伤害(视情况而定),不论该来源由谁操控。它们会防止任何种类的伤害,而不仅仅是战斗伤害。
    The prevention effects prevent 1 or 2 damage, as applicable, from each source (regardless of who controls it) each time that source would deal damage to you or a creature you control. They prevent damage of any kind, not just combat damage.
  • (2010-06-15 gpt)

    如果另一个生物成为某个升级者的复制品,则该复制品会复制该升级者上所有印制的异能,包括由等级符号所代表者。该复制品不会复制升级者的当前特征值和其上的等级指示物数量。该复制品的异能、力量和防御力将根据其上等级指示物的数量来决定。
    If another creature becomes a copy of a leveler, all of the leveler’s printed abilities — including those represented by level symbols — are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.
  • (2010-06-15 gpt)

    生物的等级是根据其上有多少个等级指示物来决定,而不是根据其升级异能被起动或结算的次数。如果某个升级生物因其他效应而获得等级指示物(例如扭转时钟),或因故失去等级指示物(例如邪术吸血鬼),其等级会相应改变。
    A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.
  • (2010-06-15 gpt)

    将某个等级者的力量或防御力设定为特定数值的效应(包括等级符号异能的效应)按照时间印记顺序生效。每个等级符号异能的时间印记与该等级者本身的时间印记相同,与最近一次在其上放置等级指示物的时间无关。
    Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.