奥札奇再起 (ROE) #128
2010-04-23 | 非普通 |


Suffer the Past 往事纠缠
Suffer the Past
{X}{B}
Instant
瞬间
瞬间
Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
将X张目标牌从目标牌手的坟墓场放逐。每以此法放逐一张牌,该牌手便失去1点生命且你获得1点生命。
将X张目标牌从目标牌手的坟墓场放逐。每以此法放逐一张牌,该牌手便失去1点生命,且你获得1点生命。
Ulamog's tentacles, their touch like burning ice, rummaged through his soul and stung his memories one by one.
钨拉莫的触手触感有如燃烧的冰,在其灵魂间翻捡,逐一刺激其记忆。
钨拉莫的触手触感有如燃烧的冰,在其灵魂间翻捡,逐一刺激其记忆。
🖌 Trevor Claxton
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁
翻译信息
牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:风云集
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:风云集
单卡释疑
-
(2010-06-15 gpt)
失去的生命和获得的生命,均是根据实际放逐的牌数量来决定,而非X的数值(以防万一,若所指定的牌因故在回应时离开坟墓场,因而无法以此法放逐)。
The life that’s lost and the life that’s gained are based on the number of cards that are actually exiled, not on the value of X (in case any of the targeted cards somehow leave the graveyard in response and thus can’t be exiled this way). -
(2010-06-15 gpt)
如果在往事纠缠结算时,该目标牌手成为不合法目标,但该目标牌没有成为不合法目标,则你仍会放逐这些牌并获得生命。不过,该牌手不会失去任何生命。
If the targeted player becomes an illegal target by the time Suffer the Past resolves but the targeted cards don’t, you still exile the cards and gain life. The player won’t be lose any life, though. -
(2010-06-15 gpt)
往事纠缠的效应只会产生一个获得生命的事件,而非数个独立的事件。这一点对诸如孕育活力这类牌张而言很重要。
Suffer the Past’s effect causes a single life-gain event, not a number of separate ones. This matters for cards such as Cradle of Vitality.