Spawn of Mayhem 破坏魔后裔

Spawn of Mayhem
{2}{B}{B}
Creature — Demon 生物~恶魔 生物~恶魔

Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Flying, trample

At the beginning of your upkeep, this creature deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on this creature.

揭幕{1}{B}{B}(如果本回合有对手曾失去生命,则你可以支付此咒语的揭幕费用而非法术力费用来施放它。)

飞行,践踏

在你的维持开始时,破坏魔后裔对每位牌手各造成1点伤害。然后如果你的总生命为10或更少,则在破坏魔后裔上放置一个+1/+1指示物。

揭幕{1}{B}{B}(如果本回合中有对手失去过生命,则你可以支付此咒语的揭幕费用而非法术力费用来施放它。)

飞行,践踏

在你的维持开始时,此生物对每位牌手各造成1点伤害。然后如果你的总生命为10或更少,则在此生物上放置一个+1/+1指示物。

🖌 Victor Adame Minguez
4/4
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:官方

单卡释疑

  • (2019-01-25 official)

    如果在破坏魔后裔的触发式异能结算后,所有牌手的总生命均为0,则所有牌手同时输掉这盘游戏,本盘游戏以平手告终。
    If each player has 0 life after Spawn of Mayhem's triggered ability resolves, each player loses the game at the same time and the game ends in a draw.
  • (2019-01-25 official)

    如果破坏魔后裔获得了系命异能,则它造成的伤害会让你同时获失去并获得生命。如果你的总生命是1,则你不会输掉这盘游戏。
    If Spawn of Mayhem gains lifelink, the damage it deals will cause you to simultaneously lose and gain life. If your life total is 1, you won't lose the game.
  • (2019-01-25 gpt)

    在双头巨人游戏中,破坏魔后裔的最后一个异能会让每队各失去2点生命。然后,如果你队伍的总生命为10或更少,你便在破坏魔后裔上放置一个+1/+1指示物。
    In a Two-Headed Giant game, Spawn of Mayhem's last ability causes each team to lose 2 life. Then if your team's life total is 10 or less, you put a +1/+1 counter on Spawn of Mayhem.
  • (2024-01-12 official)

    在多人游戏中,如果某位对手曾失去生命,且在该回合稍后离开了游戏,则你仍能支付揭幕费用来施放咒语。(如果牌手在自己的回合中离开游戏,则会以没有主动牌手的状态继续完成该回合。)
    In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)
  • (2024-01-12 official)

    揭幕异能在意的就只有本回合中是否有对手失去过生命,而不是对手当前的总生命是否比之前低。举例来说,如果对手失去1点生命,然后在同一回合中获得2点生命,则你在该回合可以用揭幕费用施放咒语。
    Spectacle cares only that an opponent lost life during the turn, not that the opponent's life total is currently lower than it was. For example, if an opponent loses 1 life and then gains 2 life in the same turn, you can cast a spell for its spectacle cost that turn.
  • (2024-01-12 official)

    无论你对手曾失去多少点生命,或你有多少位对手曾失去生命,牌张上的揭幕费用都不会变化。
    A card's spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.
  • (2024-01-12 official)

    要计算咒语的总费用,先从要支付的法术力费用或替代性费用开始(例如揭幕费用),加上费用增加的数量,然后再减去费用减少的数量。无论施放咒语的总费用为何,该咒语的法术力值都不会改变。
    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • (2024-01-12 official)

    揭幕异能不会改变你能够施放咒语的时机。举例来说,除非有其他效应允许你如此作,否则你便无法在对手的回合中施放具揭幕的法术,就算当回合中该对手曾失去生命也是一样。
    Spectacle doesn't change when you can cast the spell. For example, you can't cast a sorcery with spectacle during an opponent's turn unless another effect allows you to do so, even if that player has lost life this turn.
  • (2024-01-12 official)

    对牌手造成的伤害会让牌手失去等量的生命值。
    Damage dealt to a player causes that player to lose that much life.