Ghor-Clan Wrecker 高尔族毁坏者

Ghor-Clan Wrecker
{3}{R}
Creature — Human Warrior 生物~人类/战士 生物~人类/战士

Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Menace (This creature can't be blocked except by two or more creatures.)

起事(于此生物进战场时,你选择「+1/+1指示物」或「敏捷」异能。它进战场时上面有所选加成。)

威慑(此生物只能被两个或更多生物阻挡。)

起事(于此生物进场时,你选择「+1/+1指示物」或「敏捷」。它进场时上面有所选加成。)

威慑(此生物只能被两个或更多生物阻挡。)

"Today the Rubblebelt is a bit larger. That's a good day's work." 「今天瓦砾区的占地又扩大了。干得不错。」 「今天瓦砾区的占地又扩大了。干得不错。」
🖌 David Palumbo
2/2
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:Chinese Simplified
牌图来源:官方

单卡释疑

  • (2019-01-25 official)

    起事属于替代性效应。牌手无法等你决定是要+1/+1指示物还是敏捷之后再作回应,且于生物已在战场上但还没有决定其加成时,也没有牌手能有所行动。
    Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.
  • (2019-01-25 official)

    如果你选择让该生物具有敏捷,则它会持续具有该异能。它不会因回合结束或受其他牌手操控而失去该异能。
    If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.
  • (2019-01-25 official)

    如果生物进战场时具有起事异能,但因故无法在其上放置+1/+1指示物,则它获得敏捷异能。
    If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.