Nimble Trapfinder Nimble Trapfinder

Nimble Trapfinder 矫捷探陷人

Nimble Trapfinder
{1}{U}
Creature — Human Rogue 生物~人类/浪客 生物~人类/浪客

This creature can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.

At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.

如果本回合中有另一个僧侣,浪客,战士或法术师在你的操控下进战场,则矫捷探陷人不能被阻挡。

在你回合的战斗开始时,若你的冒险团满编,则由你操控的生物获得「每当此生物对任一牌手造成战斗伤害时,抓一张牌」直到回合结束。

如果本回合中有另一个僧侣,浪客,战士或法术师在你的操控下进战场,则此生物不能被阻挡。

在你回合的战斗开始时,若你的冒险团满编,则由你操控的生物获得「每当此生物对任一牌手造成战斗伤害时,抓一张牌」直到回合结束。

🖌 Caio Monteiro
2/1
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2020-09-25 official)

    如果某个生物具有数个冒险团类别,且可采用多种点算方式将该生物归入不同类别,最终导致你冒险团中的生物数量之结果有差异,则会采用其中得到数值最大者的方式来计算。举例来说,如果你操控一个僧侣和一个僧侣/法术师,则「你冒险团中的生物数量」此结果为二。你不能先点算「僧侣/法术师」并将其归为僧侣,好让此结果变为一。
    If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.
  • (2020-09-25 official)

    矫捷探陷人第二个异能只影响它结算时由你操控的生物。于该回合稍后时段才受你操控的生物不会获得该触发式异能。
    Nimble Trapfinder’s second ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get the triggered ability.
  • (2020-09-25 official)

    有些牌会提及「冒险团满编」的情况。如果你冒险团中的生物数量为四,便算作冒险团满编。
    Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four.
  • (2020-09-25 official)

    确定「你冒险团中的生物数量」的流程是,依次检查你是否操控以下类别的生物:僧侣;浪客;战士;法术师。符合项数的总和,便是你冒险团的生物数量。不过在点算过程中,只要某生物已被归入某类别,在检查后续类别时便不会再计算该生物。
    To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
  • (2020-09-25 official)

    提及「你冒险团中的生物数量」之异能得到的结果,总是一个介于零至四之间的数字。这类异能不会关心你冒险团的具体构成,你也无需指定某生物是在你的冒险团内。你不能将某生物排除于点算过程,好让结果变小。
    An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.
  • (2020-09-25 official)

    矫捷探陷人第一个异能检查的,就只是本回合稍早时段是否有永久物在你的操控下进战场,且其进战场时是否具有冒险团生物类别之一。如果进战场的物件是在该回合的稍后时段才获得相应类别,则该异能不会生效。但如果是物件先进战场而后不受你操控的情况,则该异能会继续生效。至于该物件进战场时你是否操控矫捷探陷人,则并不重要。
    Nimble Trapfinder’s first ability checks only whether a permanent entered the battlefield under your control earlier in the turn and had one of the party creature types as it entered. It doesn’t apply if an entering object gained the type later in the turn. It does apply if the entering object left your control since. It doesn’t matter whether Nimble Trapfinder was under your control as that object entered.
  • (2020-09-25 official)

    在矫捷探陷人第二个异能结算后,由你操控的生物于该回合的剩余时段内都会具有该触发式异能,就算该回合稍后时段你的冒险团不再满编也是一样。
    After Nimble Trapfinder’s second ability has resolved, creatures you control keep the triggered ability for the turn even if you no longer have a full party later in the turn.