

Coralhelm Chronicler 珊瑚盔年代史家
Whenever you cast a kicked spell, draw a card, then discard a card.
When this creature enters, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
每当你施放已增幅的咒语时,抓一张牌,然后弃一张牌。
当珊瑚盔年代史家进战场时,检视你牌库顶的五张牌。你可以展示其中一张具任一增幅异能的牌,并将它置于你手上。将其余的牌以随机顺序置于你的牌库底。
每当你施放已增幅的咒语时,抓一张牌,然后弃一张牌。
当此生物进场时,检视你牌库顶的五张牌。你可以展示其中一张具任一增幅异能的牌,并将它置于你手上。将其余的牌以随机顺序置于你牌库底。
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A
单卡释疑
-
(2024-11-08 MTGZH)
如果某张牌或衍生物作为永久物的复制品来进场,则新永久物未增幅,就算原版已增幅也是一样。
If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was. -
(2024-11-08 MTGZH)
如果你复制已增幅的咒语,则该复制品也已被增幅。如果所复制的咒语是永久物咒语,则该咒语的复制品进战场时所成的衍生物也已被增幅。
If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked. -
(2024-11-08 MTGZH)
如果支付了某咒语的增幅费用,则该咒语已「增幅」。
If a spell's kicker cost was paid, the spell is "kicked." -
(2020-09-25 gpt)
「增幅异能」包括增幅多次此类变化式,但在赞迪卡再起中并未出现此类变化式。如果你施放了具有增幅多次的咒语,则无论你增幅了该咒语多少次,第一类异能都只会触发一次。
"A kicker ability" includes the multikicker variant, which doesn't appear in Zendikar Rising. If you cast a spell with multikicker, the first ability will trigger only once, no matter how many times you kicked the spell. -
(2020-09-25 official)
你是在珊瑚盔年代史家第一个异能结算的过程中抓一张牌并弃一张牌。在这两个事件之间,没有牌手能有所行动,也不会发生任何事情。
You draw a card and discard a card while Coralhelm Chronicler's first ability is resolving. No player may take actions between those events, and nothing can happen. -
(2024-11-08 MTGZH)
增幅异能不会让你多次支付同一增幅费用。
The kicker ability doesn't let you pay a kicker cost more than once. -
(2024-11-08 official)
如果你未经施放,便将具增幅异能的永久物径直放进战场,则你不能增幅之。
If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it. -
(2024-11-08 MTGZH)
要计算咒语的总费用,先从法术力费用开始(或是替代性费用,如果其他牌的效应允许你改为支付此费用),加上费用增加的数量(例如增幅),然后再减去费用减少的数量。无论施放咒语的总费用为何,该咒语的法术力值都不会改变。
To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.