Heliod, God of the Sun (太阳神赫利欧德)

Heliod, God of the Sun
{3}{W}
Legendary Enchantment Creature — God Legendary Enchantment Creature — God 传奇结界生物~神

Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Other creatures you control have vigilance.

{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.

Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Other creatures you control have vigilance.

{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.

不灭

只要你的白色献力小于五,赫利欧德便不是生物。(由你操控之永久物的法术力费用当中每含有一个{W},你的白色献力就加一。)

由你操控的其他生物具有警戒异能。

{2}{W}{W}:派出一个2/1白色僧侣衍生结界生物。

🖌 Jason A. Engle
5/6
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:Forge Data
背景叙述翻译:N/A
牌图来源:N/A

单卡释疑

  • (2020-01-24 official)

    当神进战场时,会利用你对该神颜色之献力(包括神本身法术力费用当中的法术力符号)来决定是否有生物进战场,从而确定会在「每当一个生物进战场」时触发的异能是否触发。
    When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
  • (2013-09-15 official)

    混血法术力符号、单色的混血法术力符号和非瑞克西亚法术力符号会增加你的相应颜色献力。
    Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • (2020-01-24 official)

    如果神不再是生物,则它会失去生物此牌张类别及神此生物类别。它仍然是传奇结界。
    If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • (2020-01-24 official)

    只要神在战场上,其异能即会生效,无论它们是否为生物。
    The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
  • (2020-01-24 official)

    如果有效应令神失去所有异能,则它本身令其不是生物之异能在献力不足的情况下仍会生效。
    If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • (2020-01-24 official)

    于神进战场时,会利用你对该神颜色之献力来决定其他会影响生物进战场之替代性效应是否会对该神生效。由于替代性效应在神进到战场前就会生效,因此对上述效应而言,神本身法术力费用当中的法术力符号不会增加你的该色献力。
    As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
  • (2020-01-24 official)

    神上的指示物于其不是生物期间仍会留在其上,就算指示物本身没有效果也是一样。
    Counters put on a God remain on it while it's not a creature, even if they have no effect.
  • (2013-09-15 gpt)

    由你操控的永久物法术力费用中数字法术力符号({0}、{1},依此类推)不会计算在你的某色献力之中。
    Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • (2013-09-15 official)

    如果某起动式异能或触发式异能的效应取决于你的某色献力,则是于异能结算时才会去计算由你操控的永久物之法术力费用中的该色法术力符号总数量。如果具有该异能的永久物此时仍在战场上,则它也会被计算在内。
    If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • (2013-09-15 official)

    由你操控的永久物文字栏中的法术力符号不会增加你的颜色献力。
    Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • (2020-01-24 official)

    这个「使神不是生物」的类别更改异能只在战场上产生作用。无论你的该色献力是多少,神在其他区域当中始终都是生物牌。神在堆叠上时始终都是生物咒语。
    The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
  • (2020-01-24 official)

    如果神正进行攻击或阻挡,而它因故不再是生物,则它会被移出战斗。如果它在同一次战斗稍后重新成为生物,它也不会重新加入战斗。
    If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.