Ill-Tempered Loner // Howlpack Avenger Ill-Tempered Loner // Howlpack Avenger
Ill-Tempered Loner // Howlpack Avenger Ill-Tempered Loner // Howlpack Avenger

Ill-Tempered Loner 暴躁独行客

Ill-Tempered Loner
{2}{R}{R}
Creature — Human Werewolf 生物~人类/狼人 生物~人类/狼人

Whenever this creature is dealt damage, it deals that much damage to any target.

{1}{R}: This creature gets +2/+0 until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

每当暴躁独行客受到伤害时,它对任意一个目标造成等量的伤害。

{1}{R}:暴躁独行客得+2/+0直到回合结束。

昼形(如果牌手于自己回合中没有施放咒语,则下一个回合成为黑夜。)

每当此生物受到伤害时,它对任意一个目标造成等量的伤害。

{1}{R}:此生物得+2/+0直到回合结束。

昼形(如果牌手于自己回合中没有施放咒语,则下一个回合成为黑夜。)

🖌 Grzegorz Rutkowski
3/3

Howlpack Avenger 嚎群复仇者

Howlpack Avenger
Creature — Werewolf 生物~狼人 生物~狼人

Whenever a permanent you control is dealt damage, this creature deals that much damage to any target.

{1}{R}: This creature gets +2/+0 until end of turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

每当一个由你操控的永久物受到伤害时,嚎群复仇者对任意一个目标造成等量的伤害。

{1}{R}:嚎群复仇者得+2/+0直到回合结束。

夜形(如果牌手于自己回合中施放至少两个咒语,则下一个回合成为白昼。)

每当一个由你操控的永久物受到伤害时,此生物对任意一个目标造成等量的伤害。

{1}{R}:此生物得+2/+0直到回合结束。

夜形(如果牌手于自己回合中施放至少两个咒语,则下一个回合成为白昼。)

🖌 Grzegorz Rutkowski
4/4
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2021-11-19 official)

    如果伤害导致此生物在其触发式异能结算前死去,则会利用最后的已知信息来决定此生物是否具有诸如死触和系命等异能。如果它具有此类异能,则其会对要造成的伤害生效。
    If the damage causes this creature to die before the triggered ability resolves, use last known information to determine whether or not this creature had abilities such as deathtouch and lifelink. If it did, those abilities will apply to the damage
  • (2021-11-19 official)

    就算此生物受到伤害后会死去,任一面上的触发式异能仍会如常触发。
    The triggered ability on each face still works even if that damage causes this creature to die.