



Startled Awake 受惊而醒
Target opponent mills thirteen cards.
{3}{U}{U}: Put this card from your graveyard onto the battlefield transformed. Activate only as a sorcery.
目标对手将其牌库顶的十三张牌置入其坟墓场。
{3}{U}{U}:将受惊而醒从你的坟墓场放进战场且已转化。只可以于你能施放法术的时机下起动此异能。
目标对手磨十三张牌。
{3}{U}{U}:将此牌从你的坟墓场放进战场且已转化。只能于法术时机起动。
Persistent Nightmare 不散梦魇
Skulk (This creature can't be blocked by creatures with greater power.)
When this creature deals combat damage to a player, return it to its owner's hand.
潜匿(此生物不能被力量比它大的生物阻挡。)
当不散梦魇对任一牌手造成战斗伤害时,将它移回其拥有者手上。
潜匿(此生物不能被力量比它大的生物阻挡。)
当此生物对任一牌手造成战斗伤害时,将它移回其拥有者手上。
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A
单卡释疑
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(2016-04-08 official)
潜匿异能只在选择阻挡者时有意义。一旦选定阻挡者之后,再去改变进行攻击或阻挡之生物的力量,也不会使得该攻击生物成为未受阻挡。
Skulk matters only as blockers are chosen. Modifying either creature's power after blockers are chosen won't cause the attacking creature to become unblocked. -
(2016-04-08 official)
如果你使某个生物的力量等于或小于0,则在确定其他生物能否阻挡它时,会使用其力量的真实数值(可能是负数)进行比较。具有潜匿异能的生物于本身力量等于或小于0时基本不会被其他生物阻挡,但此时它也不会造成战斗伤害,也不会触发任何会在造成战斗伤害时触发的异能。
If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won't be blocked, but it won't deal combat damage and won't trigger any abilities that trigger when combat damage is dealt. -
(2016-04-08 gpt)
法术不能进入战场,永久物也不能转化为法术。如果一个效应放逐不散梦魇,然后再指示你将它移回战场,则它会面朝上地留在放逐区(除非该效应指示你将它放置在战场上且已转化,在此情况下,它会以不散梦魇的样子移回战场)。如果一个效应指示你转化不散梦魇,则该指示会被忽略。
A sorcery can't be put onto the battlefield and a permanent can't transform into a sorcery. If an effect exiles Persistent Nightmare and then instructs you to return it to the battlefield, it remains face up in exile (unless that effect instructs you to put it onto the battlefield transformed, in which case it returns as Persistent Nightmare). If an effect instructs you to transform Persistent Nightmare, the instruction is ignored.