

Biomancer's Familiar 生机术士佣兽
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
由你操控的生物之起动式异能减少{2}来起动。此效应无法让起动异能所需的法术力费用少于一点法术力。
{T}:目标生物于本回合中下一次演化时,它视同其上没有+1/+1指示物地演化。
由你操控的生物之起动式异能减少{2}来起动。此效应无法将该费用中的法术力减少到少于一点法术力。
{T}:目标生物于本回合中下一次演化时,它视同其上没有+1/+1指示物地演化。
翻译信息
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:N/A
单卡释疑
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(2019-01-25 gpt)
生机术士佣兽只会影响由你操控且在战场上的生物之异能。不会减少在其他区域生效之生物牌的起动式异能费用(例如循环)。
Biomancer’s Familiar affects only abilities of creatures you control on the battlefield. The costs of activated abilities of creature cards that work in other zones (such as cycling) won’t be reduced. -
(2019-01-25 gpt)
起动式异能会包含冒号。通常会写成「[费用]:[效应]。」有些关键字异能也属于起动式异能,它们的规则提示中会包含冒号。触发式异能(以「当~」,「每当~」或「在~时」为开头)不受生机术士佣兽的减少费用异能影响。
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by the cost reduction ability of Biomancer’s Familiar. -
(2019-01-25 official)
对于起动费用中仅包含一点一般法术力及若干其他法术力符号的异能而言,其费用只会减少{一}。
An ability that has only one generic mana and some amount of other mana symbols in its activation cost will have its cost reduced by {1}. -
(2019-01-25 gpt)
生机术士佣兽的最后一个异能不会增加或移去任何指示物。它只是让该生物就算上面已有+1/+1指示物,也能再度演化。
The last ability of Biomancer’s Familiar doesn’t add or remove any counters. It just lets the creature adapt despite already having +1/+1 counters on it.